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G4ParticleHP2NInelasticFS.cc
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25 //
26 // particle_hp -- source file
27 // J.P. Wellisch, Nov-1996
28 // A prototype of the low energy neutron transport model.
29 //
30 // P. Arce, Dec-2014 Conversion neutron_hp to particle_hp
31 //
33 #include "G4Nucleus.hh"
34 #include "G4Alpha.hh"
35 
37 {
38 
39 // these are the particle types in the final state
40 
41  G4ParticleDefinition * theDefs[2];
42  theDefs[0] = G4Neutron::Neutron();
43  theDefs[1] = G4Neutron::Neutron();
44 
45 // fill the final state
46  G4ParticleHPInelasticBaseFS::BaseApply(theTrack, theDefs, 2);
47 
48 // return the result
49  return theResult.Get();
50 }
51 
53 Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition* projectile)
54 {
55  G4ParticleHPInelasticBaseFS::Init(A, Z, M, dirName, aFSType, projectile);
56  G4double ResidualA = 0;
57  G4double ResidualZ = 0;
58  if( projectile == G4Neutron::Neutron() ) {
59  ResidualA = A-1;
60  ResidualZ = Z;
61  } else if( projectile == G4Proton::Proton() ) {
62  ResidualA = A-1;
63  ResidualZ = Z+1;
64  } else if( projectile == G4Deuteron::Deuteron() ) {
65  ResidualA = A;
66  ResidualZ = Z+1;
67  } else if( projectile == G4Triton::Triton() ) {
68  ResidualA = A+1;
69  ResidualZ = Z+1;
70  } else if( projectile == G4He3::He3() ) {
71  ResidualA = A+1;
72  ResidualZ = Z+2;
73  } else if( projectile == G4Alpha::Alpha() ) {
74  ResidualA = A+2;
75  ResidualZ = Z+2;
76  }
77 
78  G4ParticleHPInelasticBaseFS::InitGammas(ResidualA, ResidualZ);
79 }
G4Cache< G4HadFinalState * > theResult
value_type & Get() const
Definition: G4Cache.hh:282
int G4int
Definition: G4Types.hh:78
void BaseApply(const G4HadProjectile &theTrack, G4ParticleDefinition **theDefs, G4int nDef)
double A(double temperature)
static G4Triton * Triton()
Definition: G4Triton.cc:95
static G4Proton * Proton()
Definition: G4Proton.cc:93
static G4Neutron * Neutron()
Definition: G4Neutron.cc:104
static G4Deuteron * Deuteron()
Definition: G4Deuteron.cc:94
void InitGammas(G4double AR, G4double ZR)
G4HadFinalState * ApplyYourself(const G4HadProjectile &theTrack)
static G4Alpha * Alpha()
Definition: G4Alpha.cc:89
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &bit, G4ParticleDefinition *)
double G4double
Definition: G4Types.hh:76
static G4He3 * He3()
Definition: G4He3.cc:94
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)