void fill(const G4Fragment &frag)
 
G4int GetNumberOfParticles() const 
 
G4int GetNumberOfHoles() const 
 
std::ostream & operator<<(std::ostream &, const BasicVector3D< float > &)
 
G4int GetNumberOfChargedHoles() const 
 
G4int GetNumberOfCharged() const 
 
G4int neutronQuasiParticles
 
G4int protonQuasiParticles