29 #ifndef G4CollisionNNElastic_h
30 #define G4CollisionNNElastic_h
76 std::vector<G4String> colliders1;
77 std::vector<G4String> colliders2;
virtual G4String GetName() const
G4bool operator==(const G4CollisionNNElastic &right) const
virtual G4bool IsInCharge(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const
virtual ~G4CollisionNNElastic()
virtual const G4VAngularDistribution * GetAngularDistribution() const
G4bool operator!=(const G4CollisionNNElastic &right) const
virtual const G4VCrossSectionSource * GetCrossSectionSource() const
virtual const std::vector< G4String > & GetListOfColliders(G4int whichOne) const