virtual G4INCL::IChannel * getChannel()
virtual void preInteraction()
virtual ~ParticleEntryAvatar()
ParticleList getParticles() const
ParticleEntryAvatar(G4double, G4INCL::Nucleus *, G4INCL::Particle *)
virtual void postInteraction(FinalState *)
INCL_DECLARE_ALLOCATION_POOL(ParticleEntryAvatar)