31 #ifndef G4VISCOMMANDSSCENE_HH 
   32 #define G4VISCOMMANDSSCENE_HH 
virtual ~G4VisCommandSceneEndOfRunAction()
 
virtual ~G4VisCommandSceneEndOfEventAction()
 
G4VisCommandSceneCreate()
 
G4String GetCurrentValue(G4UIcommand *command)
 
G4VisCommandSceneCreate & operator=(const G4VisCommandSceneCreate &)
 
G4String GetCurrentValue(G4UIcommand *command)
 
G4String CurrentSceneName()
 
G4String GetCurrentValue(G4UIcommand *command)
 
G4UIcmdWithAString * fpCommand
 
virtual ~G4VisCommandSceneActivateModel()
 
G4UIcmdWithAString * fpCommand
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
G4VisCommandSceneActivateModel()
 
G4VisCommandSceneSelect & operator=(const G4VisCommandSceneSelect &)
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
G4String GetCurrentValue(G4UIcommand *command)
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
virtual ~G4VVisCommandScene()
 
G4String GetCurrentValue(G4UIcommand *command)
 
G4VisCommandSceneNotifyHandlers()
 
G4UIcmdWithAString * fpCommand
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
G4String GetCurrentValue(G4UIcommand *command)
 
virtual ~G4VisCommandSceneSelect()
 
G4VisCommandSceneEndOfEventAction()
 
G4VVisCommandScene & operator=(const G4VVisCommandScene &)
 
G4VisCommandSceneSelect()
 
G4String GetCurrentValue(G4UIcommand *command)
 
virtual ~G4VisCommandSceneCreate()
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
G4VisCommandSceneEndOfRunAction()
 
virtual ~G4VisCommandSceneNotifyHandlers()
 
void SetNewValue(G4UIcommand *command, G4String newValue)
 
G4VisCommandSceneList & operator=(const G4VisCommandSceneList &)
 
virtual ~G4VisCommandSceneList()