37 #ifndef G4CollisionInitialState_hh 
   38 #define G4CollisionInitialState_hh 
   80     {
theTs.push_back(aTarget);}
 
   87     for(
size_t i=0; i<
theTs.size(); i++)
 
   89       result += 
theTs[i]->GetDefinition()->GetBaryonNumber();
 
   96     for(
size_t i=0; i<
theTs.size(); i++)
 
   98       result += 
theTs[i]->GetDefinition()->GetPDGCharge();
 
G4KineticTrack * GetPrimary(void)
 
G4KineticTrack * thePrimary
 
G4KineticTrackVector * GetFinalState()
 
int operator==(const G4CollisionInitialState &right) const 
 
G4KineticTrack * GetTarget(void)
 
G4KineticTrackVector theTs
 
int operator<(const G4CollisionInitialState &right) const 
 
G4int GetTargetBaryonNumber()
 
G4KineticTrackVector & GetTargetCollection(void)
 
G4KineticTrack * theTarget
 
void SetTarget(G4KineticTrack *aTarget)
 
G4double theCollisionTime
 
~G4CollisionInitialState()
 
void SetPrimary(G4KineticTrack *aPrimary)
 
G4BCAction * theFSGenerator
 
G4CollisionInitialState & operator=(const G4CollisionInitialState &right)
 
G4double GetCollisionTime(void)
 
G4CollisionInitialState()
 
void AddTarget(G4KineticTrack *aTarget)
 
const G4BCAction * GetGenerator()
 
void SetCollisionTime(G4double value)