Geant4  10.02
G4VGraphicsSystem.hh
Go to the documentation of this file.
1 //
2 // ********************************************************************
3 // * License and Disclaimer *
4 // * *
5 // * The Geant4 software is copyright of the Copyright Holders of *
6 // * the Geant4 Collaboration. It is provided under the terms and *
7 // * conditions of the Geant4 Software License, included in the file *
8 // * LICENSE and available at http://cern.ch/geant4/license . These *
9 // * include a list of copyright holders. *
10 // * *
11 // * Neither the authors of this software system, nor their employing *
12 // * institutes,nor the agencies providing financial support for this *
13 // * work make any representation or warranty, express or implied, *
14 // * regarding this software system or assume any liability for its *
15 // * use. Please see the license in the file LICENSE and URL above *
16 // * for the full disclaimer and the limitation of liability. *
17 // * *
18 // * This code implementation is the result of the scientific and *
19 // * technical work of the GEANT4 collaboration. *
20 // * By using, copying, modifying or distributing the software (or *
21 // * any work based on the software) you agree to acknowledge its *
22 // * use in resulting scientific publications, and indicate your *
23 // * acceptance of all terms of the Geant4 Software license. *
24 // ********************************************************************
25 //
26 //
27 // $Id: G4VGraphicsSystem.hh 91686 2015-07-31 09:40:08Z gcosmo $
28 //
29 //
30 // John Allison 27th March 1996
31 //
32 // Class description
33 //
34 // Abstract interface class for graphics systems.
35 
36 #ifndef G4VGRAPHICSSYSTEM_HH
37 #define G4VGRAPHICSSYSTEM_HH
38 
39 #include "globals.hh"
40 
41 #include <vector>
42 
43 class G4VSceneHandler;
44 class G4VViewer;
45 
47 
48 public: // With description
49 
52  ,nonEuclidian // e.g., tree representation of geometry hierarchy.
53  ,twoD // Simple 2D, e.g., X (no stored structures).
54  ,twoDStore // 2D with stored structures.
55  ,threeD // Passive 3D (with stored structures).
56  ,threeDInteractive // 3D with "pick" functionality.
57  ,virtualReality // Virtual Reality functionality.
58  ,fileWriter // File writer
59  };
60 
62  Functionality f);
63 
65  const G4String& nickname,
66  Functionality f);
67 
69  const G4String& nickname,
70  const G4String& description,
71  Functionality f);
72 
73  virtual ~G4VGraphicsSystem ();
74 
75  virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
76 
77  virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
78 
79  // Access functions.
80  const G4String& GetName () const {return fName;}
81  const G4String& GetNickname () const {return fNicknames[0];}
82  const std::vector<G4String>& GetNicknames () const {return fNicknames;}
83  const G4String& GetDescription () const {return fDescription;}
85  virtual G4bool IsUISessionCompatible () const;
86  void AddNickname (const G4String& nickname) {fNicknames.push_back(nickname);}
87 
88 protected:
90  std::vector<G4String> fNicknames;
93 };
94 
95 std::ostream& operator << (std::ostream& os, const G4VGraphicsSystem& gs);
96 
97 #endif
std::vector< G4String > fNicknames
const std::vector< G4String > & GetNicknames() const
Functionality fFunctionality
G4String name
Definition: TRTMaterials.hh:40
virtual G4bool IsUISessionCompatible() const
bool G4bool
Definition: G4Types.hh:79
const G4String & GetNickname() const
G4VGraphicsSystem(const G4String &name, Functionality f)
virtual G4VViewer * CreateViewer(G4VSceneHandler &, const G4String &name)=0
virtual ~G4VGraphicsSystem()
const G4String & GetName() const
void AddNickname(const G4String &nickname)
const G4String & GetDescription() const
virtual G4VSceneHandler * CreateSceneHandler(const G4String &name)=0
Functionality GetFunctionality() const
std::ostream & operator<<(std::ostream &os, const G4VGraphicsSystem &gs)