99 #ifndef G4TessellatedSolid_hh 
  100 #define G4TessellatedSolid_hh 1 
  165                                              G4bool aAccurate=
false) 
const;
 
  167                                              G4bool aAccurate=
false) 
const;
 
  170     virtual std::ostream &
StreamInfo(std::ostream &os) 
const;
 
  227                                        G4int &minCandidate) 
const;
 
  252                            const std::vector<G4int> &max,
 
  259                                      const std::pair<G4int, G4double> &r);
 
void SetMaxVoxels(G4int max)
 
void SetSolidClosed(const G4bool t)
 
EInside InsideVoxels(const G4ThreeVector &aPoint) const 
 
G4double DistanceToInCore(const G4ThreeVector &p, const G4ThreeVector &v, G4double aPstep=kInfinity) const 
 
static const G4double kInfinity
 
G4double DistanceToInNoVoxels(const G4ThreeVector &p, const G4ThreeVector &v, G4double aPstep=kInfinity) const 
 
CLHEP::Hep3Vector G4ThreeVector
 
void DistanceToOutCandidates(const std::vector< G4int > &candidates, const G4ThreeVector &aPoint, const G4ThreeVector &direction, G4double &minDist, G4ThreeVector &minNormal, G4int &minCandidate) const 
 
G4SurfaceVoxelizer & GetVoxels()
 
virtual void DescribeYourselfTo(G4VGraphicsScene &scene) const 
 
void PrecalculateInsides()
 
void CopyObjects(const G4TessellatedSolid &s)
 
static const G4float tolerance
 
std::vector< G4ThreeVector > fVertexList
 
virtual G4VisExtent GetExtent() const 
 
G4double GetMaxXExtent() const 
 
virtual G4double GetCubicVolume()
 
G4double GetMinXExtent() const 
 
std::vector< G4ThreeVector > fRandir
 
virtual G4double GetSurfaceArea()
 
G4double GetMaxZExtent() const 
 
static G4bool CompareSortedVoxel(const std::pair< G4int, G4double > &l, const std::pair< G4int, G4double > &r)
 
G4ThreeVectorList * CreateRotatedVertices(const G4AffineTransform &pT) const 
 
G4VFacet * GetFacet(G4int i) const 
 
G4double kCarToleranceHalf
 
G4double DistanceToInCandidates(const std::vector< G4int > &candidates, const G4ThreeVector &aPoint, const G4ThreeVector &aDirection) const 
 
G4double GetMinZExtent() const 
 
virtual G4double DistanceToOut(const G4ThreeVector &p) const 
 
virtual G4Polyhedron * CreatePolyhedron() const 
 
G4int SetAllUsingStack(const std::vector< G4int > &voxel, const std::vector< G4int > &max, G4bool status, G4SurfBits &checked)
 
virtual EInside Inside(const G4ThreeVector &p) const 
 
G4bool fRebuildPolyhedron
 
G4bool OutsideOfExtent(const G4ThreeVector &p, G4double tolerance=0) const 
 
G4bool AddFacet(G4VFacet *aFacet)
 
std::vector< G4ThreeVector > G4ThreeVectorList
 
void SetMaxVoxels(G4int max)
 
EInside InsideNoVoxels(const G4ThreeVector &p) const 
 
G4TessellatedSolid & operator+=(const G4TessellatedSolid &right)
 
G4SurfaceVoxelizer fVoxels
 
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const 
 
virtual G4VSolid * Clone() const 
 
std::set< G4VertexInfo, G4VertexComparator > fFacetList
 
G4int AllocatedMemoryWithoutVoxels()
 
virtual G4Polyhedron * GetPolyhedron() const 
 
G4bool operator()(const G4VertexInfo &l, const G4VertexInfo &r) const 
 
G4int GetNumberOfFacets() const 
 
virtual std::ostream & StreamInfo(std::ostream &os) const 
 
T max(const T t1, const T t2)
brief Return the largest of the two arguments 
 
G4double MinDistanceFacet(const G4ThreeVector &p, G4bool simple, G4VFacet *&facet) const 
 
G4Polyhedron * fpPolyhedron
 
G4double DistanceToOutNoVoxels(const G4ThreeVector &p, const G4ThreeVector &v, G4ThreeVector &aNormalVector, G4bool &aConvex, G4double aPstep=kInfinity) const 
 
virtual G4double SafetyFromInside(const G4ThreeVector &p, G4bool aAccurate=false) const 
 
virtual ~G4TessellatedSolid()
 
G4GeometryType fGeometryType
 
std::set< G4VFacet * > fExtremeFacets
 
std::vector< G4VFacet * > fFacets
 
virtual G4GeometryType GetEntityType() const 
 
void DisplayAllocatedMemory()
 
virtual G4bool Normal(const G4ThreeVector &p, G4ThreeVector &n) const 
 
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const 
 
G4double GetMaxYExtent() const 
 
virtual G4ThreeVector GetPointOnSurface() const 
 
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const 
 
G4double DistanceToOutCore(const G4ThreeVector &p, const G4ThreeVector &v, G4ThreeVector &aNormalVector, G4bool &aConvex, G4double aPstep=kInfinity) const 
 
virtual G4double SafetyFromOutside(const G4ThreeVector &p, G4bool aAccurate=false) const 
 
G4double GetMinYExtent() const 
 
G4TessellatedSolid & operator=(const G4TessellatedSolid &right)
 
G4bool GetSolidClosed() const