46 #ifndef  G4PIXESHELLDATASET_HH 
   47 #define  G4PIXESHELLDATASET_HH 1 
   50 #include <CLHEP/Units/SystemOfUnits.h> 
G4double GetUnitEnergies() const 
 
G4PixeShellDataSet & operator=(const G4PixeShellDataSet &right)
 
G4IInterpolator * algorithm
 
std::vector< G4String > crossModel
 
virtual void SetEnergiesData(G4DataVector *energies, G4DataVector *data, G4int componentId)
 
virtual const G4DataVector & GetEnergies(G4int componentId) const 
 
virtual G4double FindValue(G4double energy, G4int componentId=0) const 
 
void CleanUpComponents(void)
 
std::vector< G4String > subShellName
 
virtual G4double RandomSelect(G4int) const 
 
std::vector< G4IDataSet * > components
 
virtual const G4DataVector & GetEnergies(G4int componentId) const =0
 
G4String FullFileName(const G4String &particleType, const G4String &subShell) const 
 
std::vector< G4String > shellName
 
virtual const G4DataVector & GetData(G4int componentId) const =0
 
virtual const G4DataVector & GetData(G4int componentId) const 
 
virtual ~G4PixeShellDataSet()
 
virtual const G4IDataSet * GetComponent(G4int componentId) const 
 
G4double GetUnitData() const 
 
G4int TranslateShell(const G4String &subShell) const 
 
G4double energy(const ThreeVector &p, const G4double m)
 
const G4IInterpolator * GetAlgorithm() const 
 
virtual G4bool LoadData(const G4String &fileName)
 
virtual void PrintData(void) const 
 
virtual G4bool SaveData(const G4String &fileName) const 
 
virtual void AddComponent(G4IDataSet *dataSet)
 
virtual size_t NumberOfComponents(void) const