Geant4  10.02
G4InuclCollider.hh
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26 // $Id: G4InuclCollider.hh 71719 2013-06-21 00:01:54Z mkelsey $
27 //
28 // 20100413 M. Kelsey -- Pass G4CollisionOutput by ref to ::collide()
29 // 20100517 M. Kelsey -- Inherit from common base class, make other colliders
30 // simple data members
31 // 20100620 M. Kelsey -- Move output buffers here to reduce memory churn
32 // 20100714 M. Kelsey -- Switch to new G4CascadeColliderBase class
33 // 20100720 M. Kelsey -- Make all the collders pointer members (to reducde
34 // external compile dependences).
35 // 20100915 M. Kelsey -- Move de-excitation colliders to G4CascadeDeexcitation
36 // 20100922 M. Kelsey -- Add functions to select de-excitation method, change
37 // "theDeexcitation" to be a base-class pointer for switching
38 // 20100926 M. Kelsey -- Use new intermediate base class for de-exciations.
39 // 20110224 M. Kelsey -- Add ::rescatter() function which takes a list of
40 // pre-existing secondaries as input. Add setVerboseLevel().
41 // 20110304 M. Kelsey -- Modify rescatter to use original Propagate() input
42 // 20110308 M. Kelsey -- Add ::deexcite() function to handle nuclear fragment
43 // 20130620 Address Coverity complaint about missing copy actions
44 // 20150128 Add function to check for sensible photonuclear final states
45 
46 #ifndef G4INUCL_COLLIDER_HH
47 #define G4INUCL_COLLIDER_HH
48 
49 #include "G4CascadeColliderBase.hh"
50 #include "G4CollisionOutput.hh"
51 
52 class G4CascadParticle;
55 class G4InuclParticle;
57 class G4V3DNucleus;
59 
60 
62 public:
64  virtual ~G4InuclCollider();
65 
66  void collide(G4InuclParticle* bullet, G4InuclParticle* target,
67  G4CollisionOutput& globalOutput);
68 
69  // For use with top-level Propagate to preload a set of secondaries
70  void rescatter(G4InuclParticle* bullet, G4KineticTrackVector* theSecondaries,
71  G4V3DNucleus* theNucleus, G4CollisionOutput& globalOutput);
72 
73  void setVerboseLevel(G4int verbose=0);
74 
75  // Select betweeen different post-cascade de-excitation models
78 
79 protected:
80  void deexcite(const G4Fragment& fragment, G4CollisionOutput& globalOutput);
81 
82  // Looks for non-gamma final state in photonuclear or leptonuclear
83  G4bool photonuclearOkay(G4CollisionOutput& checkOutput) const;
84 
85 private:
88 
90 
91  G4CollisionOutput output; // Secondaries from main cascade
92  G4CollisionOutput DEXoutput; // Secondaries from de-excitation
93 
94 private:
95  // Copying of modules is forbidden
98 };
99 
100 #endif /* G4INUCL_COLLIDER_HH */
101 
102 
G4CollisionOutput output
void rescatter(G4InuclParticle *bullet, G4KineticTrackVector *theSecondaries, G4V3DNucleus *theNucleus, G4CollisionOutput &globalOutput)
G4InuclCollider & operator=(const G4InuclCollider &)
G4CollisionOutput DEXoutput
virtual ~G4InuclCollider()
G4bool photonuclearOkay(G4CollisionOutput &checkOutput) const
void deexcite(const G4Fragment &fragment, G4CollisionOutput &globalOutput)
G4ElementaryParticleCollider * theElementaryParticleCollider
int G4int
Definition: G4Types.hh:78
void useCascadeDeexcitation()
bool G4bool
Definition: G4Types.hh:79
void setVerboseLevel(G4int verbose=0)
void collide(G4InuclParticle *bullet, G4InuclParticle *target, G4CollisionOutput &globalOutput)
G4IntraNucleiCascader * theIntraNucleiCascader
void usePreCompoundDeexcitation()
G4VCascadeDeexcitation * theDeexcitation