51 #include "HepPolyhedronProcessor.h" 
  126   if (
this == &rhs)  { 
return *
this; }
 
  146   G4bool   touchesA, touchesB, out ;
 
  151                                           pTransform, minA, maxA);
 
  153                                          pTransform, minB, maxB);
 
  154   if( touchesA || touchesB )
 
  207       G4cout << 
"WARNING - Invalid call in " 
  208              << 
"G4UnionSolid::SurfaceNormal(p)" << 
G4endl 
  209              << 
"  Point p is outside !" << 
G4endl;
 
  211       G4cerr << 
"WARNING - Invalid call in " 
  212              << 
"G4UnionSolid::SurfaceNormal(p)" << G4endl
 
  213              << 
"  Point p is outside !" << 
G4endl;
 
  233         G4cout << 
"WARNING - Invalid call in " 
  234              << 
"G4UnionSolid::SurfaceNormal(p)" << 
G4endl 
  235              << 
"  Point p is inside !" << 
G4endl;
 
  237         G4cerr << 
"WARNING - Invalid call in " 
  238              << 
"G4UnionSolid::SurfaceNormal(p)" << G4endl
 
  239              << 
"  Point p is inside !" << 
G4endl;
 
  258     G4cout << 
"WARNING - Invalid call in " 
  259            << 
"G4UnionSolid::DistanceToIn(p,v)" << 
G4endl 
  260            << 
"  Point p is inside !" << 
G4endl;
 
  263     G4cerr << 
"WARNING - Invalid call in " 
  264            << 
"G4UnionSolid::DistanceToIn(p,v)" << G4endl
 
  265            << 
"  Point p is inside !" << 
G4endl;
 
  286     G4cout << 
"WARNING - Invalid call in " 
  287            << 
"G4UnionSolid::DistanceToIn(p)" << 
G4endl 
  288            << 
"  Point p is inside !" << 
G4endl;
 
  290     G4cerr << 
"WARNING - Invalid call in " 
  291            << 
"G4UnionSolid::DistanceToIn(p)" << G4endl
 
  292            << 
"  Point p is inside !" << 
G4endl;
 
  299   if(safety < 0.0) safety = 0.0 ;
 
  329       G4cout << 
"WARNING - Invalid call in " 
  330              << 
"G4UnionSolid::DistanceToOut(p,v)" << G4endl
 
  331              << 
"  Point p is outside !" << 
G4endl;
 
  334       G4cerr << 
"WARNING - Invalid call in " 
  335              << 
"G4UnionSolid::DistanceToOut(p,v)" << G4endl
 
  336              << 
"  Point p is outside !" << 
G4endl;
 
  402     G4cout << 
"WARNING - Invalid call in " 
  403            << 
"G4UnionSolid::DistanceToOut(p)" << 
G4endl 
  404            << 
"  Point p is outside !" << 
G4endl;
 
  406     G4cerr << 
"WARNING - Invalid call in " 
  407            << 
"G4UnionSolid::DistanceToOut(p)" << G4endl
 
  408            << 
"  Point p is outside !" << 
G4endl;
 
  493   if (processor.execute(*result)) { 
return result; }
 
virtual G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const =0
 
static const G4double kInfinity
 
CLHEP::Hep3Vector G4ThreeVector
 
EInside Inside(const G4ThreeVector &p) const 
 
CLHEP::HepRotation G4RotationMatrix
 
virtual void AddSolid(const G4Box &)=0
 
void DescribeYourselfTo(G4VGraphicsScene &scene) const 
 
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const 
 
static double normal(HepRandomEngine *eptr)
 
G4GLOB_DLL std::ostream G4cout
 
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const 
 
virtual EInside Inside(const G4ThreeVector &p) const =0
 
G4double GetRadialTolerance() const 
 
G4Polyhedron * CreatePolyhedron() const 
 
virtual G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const =0
 
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const 
 
virtual G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const =0
 
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const 
 
T max(const T t1, const T t2)
brief Return the largest of the two arguments 
 
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
 
T min(const T t1, const T t2)
brief Return the smallest of the two arguments 
 
G4BooleanSolid & operator=(const G4BooleanSolid &rhs)
 
virtual G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const =0
 
G4GeometryType GetEntityType() const 
 
G4Polyhedron * StackPolyhedron(HepPolyhedronProcessor &, const G4VSolid *) const 
 
static G4GeometryTolerance * GetInstance()
 
G4GLOB_DLL std::ostream G4cerr
 
G4UnionSolid & operator=(const G4UnionSolid &rhs)
 
G4UnionSolid(const G4String &pName, G4VSolid *pSolidA, G4VSolid *pSolidB)