69   if (a <= 0 || x <= 0) 
return 0;
 
   71   if (x < (a+1)) 
return GamSer(a,x);
 
   72   else           return GamCf(a,x);
 
   88   double fpmin = 1.e-30;   
 
   90   if (a <= 0 || x <= 0) 
return 0;
 
   98   for (
int i=1; i<=itmax; i++) {
 
   99     an = double(-i)*(double(i)-
a);
 
  102     if (
Abs(d) < fpmin) d = fpmin;
 
  104     if (
Abs(c) < fpmin) c = fpmin;
 
  108     if (
Abs(del-1) < 
eps) 
break;
 
  111   double v = 
Exp(-x+a*
Log(x)-gln)*h;
 
  129   if (a <= 0 || x <= 0) 
return 0;
 
  135   for (
int n=1; 
n<=itmax; 
n++) {
 
  142   double v = sum*
Exp(-x+a*
Log(x)-gln);
 
  163   double c[7] = { 2.5066282746310005, 76.18009172947146, -86.50532032941677
 
  164     ,24.01409824083091,  -1.231739572450155, 0.1208650973866179e-2
 
  165     ,-0.5395239384953e-5};
 
  170   tmp = (x+0.5)*
Log(tmp)-tmp;
 
  171   double ser = 1.000000000190015;
 
  172   for (
int i=1; i<7; i++) {
 
  176   double v = tmp+
Log(c[0]*ser/x);
 
static const G4double eps
 
static short Abs(short d)
 
double GamCf(double a, double x)
 
static double Exp(double x)
 
double GamSer(double a, double x)
 
const G4double x[NPOINTSGL]
 
static double Log(double x)
 
static double LnGamma(double z)