Geant4
10.02
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#include <G4RPGSigmaMinusInelastic.hh>
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void | Cascade (G4FastVector< G4ReactionProduct, GHADLISTSIZE > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, G4ReactionProduct ¤tParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool &quasiElastic) |
Definition at line 43 of file G4RPGSigmaMinusInelastic.hh.
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Definition at line 47 of file G4RPGSigmaMinusInelastic.hh.
References GeV, G4HadronicInteraction::SetMaxEnergy(), and G4HadronicInteraction::SetMinEnergy().
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inline |
Definition at line 53 of file G4RPGSigmaMinusInelastic.hh.
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Implements G4HadronicInteraction.
Definition at line 36 of file G4RPGSigmaMinusInelastic.cc.
References G4RPGInelastic::CalculateMomenta(), Cascade(), G4Nucleus::Cinema(), G4Nucleus::EvaporationEffects(), G4cout, G4endl, G4HadProjectile::Get4Momentum(), G4HadProjectile::GetDefinition(), G4DynamicParticle::GetDefinition(), G4HadProjectile::GetKineticEnergy(), G4HadProjectile::GetMaterial(), G4ReactionProduct::GetMomentum(), G4Material::GetName(), G4ParticleDefinition::GetParticleName(), G4ParticleDefinition::GetPDGMass(), G4FastVector< Type, N >::Initialize(), isAlive, MeV, G4InuclParticleNames::pp, G4Nucleus::ReturnTargetParticle(), G4HadFinalState::SetEnergyChange(), G4ReactionProduct::SetKineticEnergy(), G4ReactionProduct::SetMomentum(), G4HadFinalState::SetMomentumChange(), G4ReactionProduct::SetSide(), G4HadFinalState::SetStatusChange(), G4RPGInelastic::SetUpChange(), G4HadronicInteraction::theParticleChange, and G4HadronicInteraction::verboseLevel.
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private |
Definition at line 127 of file G4RPGSigmaMinusInelastic.cc.
References G4Exp(), G4ThreadLocal, G4UniformRand, G4HadProjectile::GetDefinition(), G4ReactionProduct::GetDefinition(), G4ReactionProduct::GetMass(), G4RPGInelastic::GetNormalizationConstant(), G4ParticleDefinition::GetPDGMass(), G4HadProjectile::GetTotalEnergy(), G4Lambda::Lambda(), G4INCL::Math::max(), MeV, G4INCL::Math::min(), n, G4Neutron::Neutron(), pi, G4PionPlus::PionPlus(), G4RPGInelastic::Pmltpc(), G4Proton::Proton(), G4ReactionProduct::SetDefinitionAndUpdateE(), G4RPGInelastic::SetUpPions(), and G4SigmaZero::SigmaZero().
Referenced by ApplyYourself().