34 #define INCLXX_IN_GEANT4_MODE 1
45 #ifndef G4INCLPROJECTILEREMNANT_HH_
46 #define G4INCLPROJECTILEREMNANT_HH_
74 const G4double momentumZ = std::sqrt(energy*energy - projectileMass*projectileMass);
190 EnergyLevels energies;
193 const G4double theCMEnergy = (*p)->getEnergy();
196 energies.push_back(theCMEnergy);
199 std::sort(energies.begin(), energies.end());
237 pL.push_back(p->second);
245 INCL_ERROR(
"Couldn't find particle " << p->
getID() <<
" in the list of projectile components" <<
'\n');
248 return i->second->getMomentum();
287 #endif // G4INCLPROJECTILEREMNANT_HH_
EnergyLevels getPresentEnergyLevelsWith(const ParticleList &pL) const
G4double getMass() const
Get the cached particle mass.
void storeEnergyLevels()
Store the energy levels.
G4bool addDynamicalSpectator(Particle *const p)
Add back a nucleon to the projectile remnant.
void putParticlesOffShell()
Put the cluster components off shell.
EnergyLevels getPresentEnergyLevelsExcept(const long exceptID) const
void deleteStoredComponents()
Clear the stored projectile components and delete the particles.
std::map< long, G4double > EnergyLevelMap
const G4INCL::ThreeVector & getMomentum() const
Get the momentum vector.
void storeComponents()
Store the projectile components.
ThreeVector const & getStoredMomentum(Particle const *const p) const
Return the stored momentum of a given projectile component.
void clearStoredComponents()
Clear the stored projectile components.
Singleton for recycling allocation of instances of a given class.
void boost(const ThreeVector &aBoostVector)
Boost the cluster with the indicated velocity.
ParticleList getStoredComponents() const
Cluster is a particle (inherits from the Particle class) that is actually a collection of elementary ...
INCL_DECLARE_ALLOCATION_POOL(ProjectileRemnant)
void reset()
Reset the projectile remnant to the state at the beginning of the cascade.
ParticleList shuffleStoredComponents()
Shuffle the list of stored projectile components.
G4double computeExcitationEnergyWith(const ParticleList &pL) const
Compute the excitation energy if some nucleons are put back.
std::map< long, Particle * > storedComponents
Return the stored energy of a given projectile component.
virtual void initializeParticles()
Initialise the NuclearDensity pointer and sample the particles.
ProjectileRemnant(ParticleSpecies const &species, const G4double kineticEnergy)
void freezeInternalMotion()
Freeze the internal motion of the particles.
G4double computeExcitationEnergyExcept(const long exceptID) const
Compute the excitation energy when a nucleon is removed.
G4int getNumberStoredComponents() const
Get the number of the stored components.
EnergyLevels const & getGroundStateEnergies() const
ParticleList addDynamicalSpectators(ParticleList pL)
Add back dynamical spectators to the projectile remnant.
Adapter const & getAdapter()
ParticleList addAllDynamicalSpectators(ParticleList const &pL)
Add back all dynamical spectators to the projectile remnant.
G4double computeExcitationEnergy(const EnergyLevels &levels) const
Compute the excitation energy for a given configuration.
G4double energy(const ThreeVector &p, const G4double m)
void setTableMass()
Set the mass of the Particle to its table mass.
EnergyLevels theGroundStateEnergies
Ground-state energies for any number of nucleons.
ParticleList addMostDynamicalSpectators(ParticleList pL)
Add back dynamical spectators to the projectile remnant.
void internalBoostToCM()
Boost to the CM of the component particles.
EnergyLevelMap theInitialEnergyLevels
Initial energy levels of the projectile.
void clearEnergyLevels()
Clear the stored energy levels.
std::vector< G4double > EnergyLevels
void removeParticle(Particle *const p, const G4double theProjectileCorrection)
Remove a nucleon from the projectile remnant.
virtual void makeProjectileSpectator()
Make all the components projectile spectators, too.
ParticleList::const_iterator ParticleIter