#include <boost/python.hpp>
#include "G4Transform3D.hh"
#include "G4ThreeVector.hh"
#include "G4RotationMatrix.hh"
 
Go to the source code of this file.
◆ XXX
◆ export_G4Transform3D()
      
        
          | void export_G4Transform3D  | 
          ( | 
           | ) | 
           | 
        
      
 
Definition at line 44 of file pyG4Transform3D.cc.
   46   class_<G4Transform3D>(
"G4Transform3D", 
"geometrical 3D transformation")
    48     .def(init<const G4RotationMatrix&, const G4ThreeVector&>())
    49     .def(init<const XXX&>())
    53     .add_property(
"xy", &XXX::xy)
    54     .add_property(
"xz", &XXX::xz)
    55     .add_property(
"yx", &XXX::yx)
    57     .add_property(
"yz", &XXX::yz)
    58     .add_property(
"zx", &XXX::zx)
    59     .add_property(
"zy", &XXX::zy)
    61     .add_property(
"dx", &XXX::dx)
    62     .add_property(
"dy", &XXX::dy)
    63     .add_property(
"dz", &XXX::dz)
    64     .def_readonly(
"Identity", &XXX::Identity)
    67     .def(
"inverse",        &XXX::inverse)
    68     .def(
"getRotation" ,   &XXX::getRotation)
    69     .def(
"getTranslation", &XXX::getTranslation)