std::vector< G4double > fluence1
std::vector< G4double > fluence
void ComputeFluenceError()
DetectorConstruction * fDetector
Detector construction class to define materials and geometry.
G4ParticleDefinition * fParticle
void SetPrimary(G4ParticleDefinition *particle, G4double energy)
std::vector< G4double > fluence2
void SumFluence(G4double, G4double)
std::vector< G4int > fNbEntries
virtual void Merge(const G4Run *)