#include <G4VisCommandsSceneHandler.hh>
◆ G4VisCommandSceneHandlerSelect()
G4VisCommandSceneHandlerSelect::G4VisCommandSceneHandlerSelect |
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Definition at line 429 of file G4VisCommandsSceneHandler.cc.
432 fpCommand -> SetGuidance (
"Selects a scene handler.");
434 (
"Makes the scene handler current. \"/vis/sceneHandler/list\" to see" 435 "\n possible scene handler names.");
436 fpCommand -> SetParameterName (
"scene-handler-name",
G4UIcmdWithAString * fpCommand
◆ ~G4VisCommandSceneHandlerSelect()
G4VisCommandSceneHandlerSelect::~G4VisCommandSceneHandlerSelect |
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◆ GetCurrentValue()
◆ SetNewValue()
Reimplemented from G4UImessenger.
Definition at line 448 of file G4VisCommandsSceneHandler.cc.
457 for (iSH = 0; iSH < list.size (); iSH++) {
458 if (list [iSH] -> GetName () == selectName)
break;
460 if (iSH < list.size ()) {
461 if (
fpVisManager -> GetCurrentSceneHandler () -> GetName ()
464 G4cout <<
"Scene handler \"" << selectName <<
"\"" 465 <<
" already selected." <<
G4endl;
470 G4cout <<
"Scene handler \"" << selectName <<
"\"" 471 <<
" being selected." <<
G4endl;
478 G4cerr <<
"ERROR: Scene handler \"" << selectName <<
"\"" 479 <<
" not found - \"/vis/sceneHandler/list\" to see possibilities."
G4GLOB_DLL std::ostream G4cout
static Verbosity GetVerbosity()
G4GLOB_DLL std::ostream G4cerr
static G4VisManager * fpVisManager
◆ fpCommand
The documentation for this class was generated from the following files: