#include <G4UserTimeStepAction.hh>
G4UserTimeStepAction is used by G4Scheduler.
- StartProcessing called before processing
- TimeStepAction called at every global step
- UserReactionAction called when a reaction occurs
- EndProcessing called after processing
Definition at line 69 of file G4UserTimeStepAction.hh.
◆ G4UserTimeStepAction() [1/2]
G4UserTimeStepAction::G4UserTimeStepAction |
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◆ G4UserTimeStepAction() [2/2]
◆ ~G4UserTimeStepAction()
G4UserTimeStepAction::~G4UserTimeStepAction |
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◆ AddTimeStep()
void G4UserTimeStepAction::AddTimeStep |
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double |
startingTime, |
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double |
timeStep |
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◆ EndProcessing()
virtual void G4UserTimeStepAction::EndProcessing |
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inlinevirtual |
◆ NewStage()
virtual void G4UserTimeStepAction::NewStage |
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inlinevirtual |
◆ operator=()
◆ SetMinimumTimeSteps()
void G4UserTimeStepAction::SetMinimumTimeSteps |
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std::map< double, double > * |
timeSteps | ) |
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◆ StartProcessing()
virtual void G4UserTimeStepAction::StartProcessing |
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inlinevirtual |
◆ UserPostTimeStepAction()
virtual void G4UserTimeStepAction::UserPostTimeStepAction |
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inlinevirtual |
◆ UserPreTimeStepAction()
virtual void G4UserTimeStepAction::UserPreTimeStepAction |
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inlinevirtual |
◆ UserReactionAction()
virtual void G4UserTimeStepAction::UserReactionAction |
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const G4Track & |
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const G4Track & |
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const std::vector< G4Track *> * |
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inlinevirtual |
The documentation for this class was generated from the following files: