Geant4  10.02.p03
G4RPGProtonInelastic Class Reference

#include <G4RPGProtonInelastic.hh>

Inheritance diagram for G4RPGProtonInelastic:
Collaboration diagram for G4RPGProtonInelastic:

Public Member Functions

 G4RPGProtonInelastic ()
 
 ~G4RPGProtonInelastic ()
 
G4HadFinalStateApplyYourself (const G4HadProjectile &aTrack, G4Nucleus &targetNucleus)
 
- Public Member Functions inherited from G4RPGNucleonInelastic
 G4RPGNucleonInelastic (const G4String &modelName="RPGNucleonInelastic")
 
 ~G4RPGNucleonInelastic ()
 
- Public Member Functions inherited from G4RPGInelastic
 G4RPGInelastic (const G4String &modelName="RPGInelastic")
 
virtual ~G4RPGInelastic ()
 
- Public Member Functions inherited from G4HadronicInteraction
 G4HadronicInteraction (const G4String &modelName="HadronicModel")
 
virtual ~G4HadronicInteraction ()
 
virtual G4double SampleInvariantT (const G4ParticleDefinition *p, G4double plab, G4int Z, G4int A)
 
virtual G4bool IsApplicable (const G4HadProjectile &, G4Nucleus &)
 
G4double GetMinEnergy () const
 
G4double GetMinEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMinEnergy (G4double anEnergy)
 
void SetMinEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMinEnergy (G4double anEnergy, const G4Material *aMaterial)
 
G4double GetMaxEnergy () const
 
G4double GetMaxEnergy (const G4Material *aMaterial, const G4Element *anElement) const
 
void SetMaxEnergy (const G4double anEnergy)
 
void SetMaxEnergy (G4double anEnergy, const G4Element *anElement)
 
void SetMaxEnergy (G4double anEnergy, const G4Material *aMaterial)
 
const G4HadronicInteractionGetMyPointer () const
 
virtual G4int GetVerboseLevel () const
 
virtual void SetVerboseLevel (G4int value)
 
const G4StringGetModelName () const
 
void DeActivateFor (const G4Material *aMaterial)
 
void ActivateFor (const G4Material *aMaterial)
 
void DeActivateFor (const G4Element *anElement)
 
void ActivateFor (const G4Element *anElement)
 
G4bool IsBlocked (const G4Material *aMaterial) const
 
G4bool IsBlocked (const G4Element *anElement) const
 
void SetRecoilEnergyThreshold (G4double val)
 
G4double GetRecoilEnergyThreshold () const
 
G4bool operator== (const G4HadronicInteraction &right) const
 
G4bool operator!= (const G4HadronicInteraction &right) const
 
virtual const std::pair< G4double, G4doubleGetFatalEnergyCheckLevels () const
 
virtual std::pair< G4double, G4doubleGetEnergyMomentumCheckLevels () const
 
void SetEnergyMomentumCheckLevels (G4double relativeLevel, G4double absoluteLevel)
 
virtual void ModelDescription (std::ostream &outFile) const
 
virtual void BuildPhysicsTable (const G4ParticleDefinition &)
 

Private Member Functions

void InitialCollision (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged)
 
void SlowProton (const G4HadProjectile *originalIncident, G4Nucleus &targetNucleus)
 

Additional Inherited Members

- Protected Types inherited from G4RPGInelastic
enum  {
  pi0, pip, pim, kp,
  km, k0, k0b, pro,
  neu, lam, sp, s0,
  sm, xi0, xim, om,
  ap, an
}
 
- Protected Member Functions inherited from G4RPGNucleonInelastic
G4int GetMultiplicityT1 (G4double KE) const
 
G4int GetMultiplicityT0 (G4double KE) const
 
std::vector< G4intGetFSPartTypesForT1 (G4int mult, G4double KE, G4int tindex) const
 
std::vector< G4intGetFSPartTypesForT0 (G4int mult, G4double KE) const
 
std::vector< G4intGetFSPartTypesForPP (G4int mult, G4double KE) const
 
std::vector< G4intGetFSPartTypesForNN (G4int mult, G4double KE) const
 
std::vector< G4intGetFSPartTypesForPN (G4int mult, G4double KE) const
 
std::vector< G4intGetFSPartTypesForNP (G4int mult, G4double KE) const
 
- Protected Member Functions inherited from G4RPGInelastic
G4double Pmltpc (G4int np, G4int nm, G4int nz, G4int n, G4double b, G4double c)
 
G4int Factorial (G4int n)
 
G4bool MarkLeadingStrangeParticle (const G4ReactionProduct &currentParticle, const G4ReactionProduct &targetParticle, G4ReactionProduct &leadParticle)
 
void SetUpPions (const G4int np, const G4int nm, const G4int nz, G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen)
 
void GetNormalizationConstant (const G4double availableEnergy, G4double &n, G4double &anpn)
 
void CalculateMomenta (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
 
void SetUpChange (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
 
std::pair< G4int, G4doubleinterpolateEnergy (G4double ke) const
 
G4int sampleFlat (std::vector< G4double > sigma) const
 
void CheckQnums (G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
 
- Protected Member Functions inherited from G4HadronicInteraction
void SetModelName (const G4String &nam)
 
G4bool IsBlocked () const
 
void Block ()
 
- Protected Attributes inherited from G4RPGInelastic
G4RPGFragmentation fragmentation
 
G4RPGTwoCluster twoCluster
 
G4RPGPionSuppression pionSuppression
 
G4RPGStrangeProduction strangeProduction
 
G4RPGTwoBody twoBody
 
G4ParticleDefinitionparticleDef [18]
 
- Protected Attributes inherited from G4HadronicInteraction
G4HadFinalState theParticleChange
 
G4int verboseLevel
 
G4double theMinEnergy
 
G4double theMaxEnergy
 
G4bool isBlocked
 
- Static Protected Attributes inherited from G4RPGNucleonInelastic
static const G4int pPindex [8][2]
 
static const G4int pNindex [8][2]
 
static const G4int T1_2bfs [2][1][2]
 
static const G4int T1_3bfs [2][6][3]
 
static const G4int T1_4bfs [2][18][4]
 
static const G4int T1_5bfs [2][32][5]
 
static const G4int T1_6bfs [2][7][6]
 
static const G4int T1_7bfs [2][8][7]
 
static const G4int T1_8bfs [2][10][8]
 
static const G4int T1_9bfs [2][11][9]
 
static const G4int T0_2bfs [1][2]
 
static const G4int T0_3bfs [9][3]
 
static const G4int T0_4bfs [22][4]
 
static const G4int T0_5bfs [38][5]
 
static const G4int T0_6bfs [7][6]
 
static const G4int T0_7bfs [9][7]
 
static const G4int T0_8bfs [10][8]
 
static const G4int T0_9bfs [12][9]
 
static G4ThreadLocal G4double pPtot [30]
 
static G4ThreadLocal G4double pNtot [30]
 
static G4ThreadLocal G4double t1_dSigma_dMult [8][30]
 
static G4ThreadLocal G4double t0_dSigma_dMult [8][30]
 
static const G4float pPCrossSections [93][30]
 
static const G4float pNCrossSections [108][30]
 

Detailed Description

Definition at line 43 of file G4RPGProtonInelastic.hh.

Constructor & Destructor Documentation

◆ G4RPGProtonInelastic()

G4RPGProtonInelastic::G4RPGProtonInelastic ( )
inline

Definition at line 47 of file G4RPGProtonInelastic.hh.

47  : G4RPGNucleonInelastic("RPGProtonInelastic")
48  {}
G4RPGNucleonInelastic(const G4String &modelName="RPGNucleonInelastic")

◆ ~G4RPGProtonInelastic()

G4RPGProtonInelastic::~G4RPGProtonInelastic ( )
inline

Definition at line 50 of file G4RPGProtonInelastic.hh.

51  {}
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Member Function Documentation

◆ ApplyYourself()

G4HadFinalState * G4RPGProtonInelastic::ApplyYourself ( const G4HadProjectile aTrack,
G4Nucleus targetNucleus 
)
virtual

Implements G4HadronicInteraction.

Definition at line 34 of file G4RPGProtonInelastic.cc.

36 {
38  const G4HadProjectile *originalIncident = &aTrack;
39  if (originalIncident->GetKineticEnergy()<= 0.1)
40  {
44  return &theParticleChange;
45  }
46 
47  //
48  // create the target particle
49  //
50  G4DynamicParticle *originalTarget = targetNucleus.ReturnTargetParticle();
51 
52  if (originalIncident->GetKineticEnergy()/GeV < 0.01+2.*G4UniformRand()/9. )
53  {
54  SlowProton( originalIncident, targetNucleus );
55  delete originalTarget;
56  return &theParticleChange;
57  }
58 
59  // Fermi motion and evaporation
60  // As of Geant3, the Fermi energy calculation had not been Done
61 
62  G4double ek = originalIncident->GetKineticEnergy();
63  G4double amas = originalIncident->GetDefinition()->GetPDGMass();
64  G4ReactionProduct modifiedOriginal;
65  modifiedOriginal = *originalIncident;
66 
67  G4double tkin = targetNucleus.Cinema( ek );
68  ek += tkin;
69  modifiedOriginal.SetKineticEnergy(ek);
70  G4double et = ek + amas;
71  G4double p = std::sqrt( std::abs((et-amas)*(et+amas)) );
72  G4double pp = modifiedOriginal.GetMomentum().mag();
73  if (pp > 0.0) {
74  G4ThreeVector momentum = modifiedOriginal.GetMomentum();
75  modifiedOriginal.SetMomentum( momentum * (p/pp) );
76  }
77  //
78  // calculate black track energies
79  //
80  tkin = targetNucleus.EvaporationEffects(ek);
81  ek -= tkin;
82  modifiedOriginal.SetKineticEnergy(ek);
83  et = ek + amas;
84  p = std::sqrt( std::abs((et-amas)*(et+amas)) );
85  pp = modifiedOriginal.GetMomentum().mag();
86  if (pp > 0.0) {
87  G4ThreeVector momentum = modifiedOriginal.GetMomentum();
88  modifiedOriginal.SetMomentum( momentum * (p/pp) );
89  }
90  const G4double cutOff = 0.1;
91  if (modifiedOriginal.GetKineticEnergy() < cutOff) {
92  SlowProton( originalIncident, targetNucleus );
93  delete originalTarget;
94  return &theParticleChange;
95  }
96 
97  G4ReactionProduct currentParticle = modifiedOriginal;
98  G4ReactionProduct targetParticle;
99  targetParticle = *originalTarget;
100  currentParticle.SetSide( 1 ); // incident always goes in forward hemisphere
101  targetParticle.SetSide( -1 ); // target always goes in backward hemisphere
102  G4bool incidentHasChanged = false;
103  G4bool targetHasChanged = false;
104  G4bool quasiElastic = false;
105  G4FastVector<G4ReactionProduct,256> vec; // vec will contain the sec. particles
106  G4int vecLen = 0;
107  vec.Initialize( 0 );
108 
109  InitialCollision(vec, vecLen, currentParticle, targetParticle,
110  incidentHasChanged, targetHasChanged);
111 
112  CalculateMomenta(vec, vecLen,
113  originalIncident, originalTarget, modifiedOriginal,
114  targetNucleus, currentParticle, targetParticle,
115  incidentHasChanged, targetHasChanged, quasiElastic);
116 
117  SetUpChange( vec, vecLen,
118  currentParticle, targetParticle,
119  incidentHasChanged );
120 
121  delete originalTarget;
122  return &theParticleChange;
123 }
G4double EvaporationEffects(G4double kineticEnergy)
Definition: G4Nucleus.cc:278
G4DynamicParticle * ReturnTargetParticle() const
Definition: G4Nucleus.cc:241
void SetUpChange(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged)
const G4LorentzVector & Get4Momentum() const
void SetKineticEnergy(const G4double en)
void SetMomentum(const G4double x, const G4double y, const G4double z)
void SetSide(const G4int sid)
void CalculateMomenta(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4DynamicParticle *originalTarget, G4ReactionProduct &modifiedOriginal, G4Nucleus &targetNucleus, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged, G4bool quasiElastic)
void SlowProton(const G4HadProjectile *originalIncident, G4Nucleus &targetNucleus)
void Initialize(G4int items)
Definition: G4FastVector.hh:63
int G4int
Definition: G4Types.hh:78
void SetStatusChange(G4HadFinalStateStatus aS)
Hep3Vector vect() const
#define G4UniformRand()
Definition: Randomize.hh:97
bool G4bool
Definition: G4Types.hh:79
double mag() const
Hep3Vector unit() const
static const double GeV
Definition: G4SIunits.hh:214
const G4ParticleDefinition * GetDefinition() const
void SetEnergyChange(G4double anEnergy)
G4double GetKineticEnergy() const
G4double Cinema(G4double kineticEnergy)
Definition: G4Nucleus.cc:382
void InitialCollision(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4bool &incidentHasChanged, G4bool &targetHasChanged)
G4double GetKineticEnergy() const
double G4double
Definition: G4Types.hh:76
void SetMomentumChange(const G4ThreeVector &aV)
G4ThreeVector GetMomentum() const
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◆ InitialCollision()

void G4RPGProtonInelastic::InitialCollision ( G4FastVector< G4ReactionProduct, 256 > &  vec,
G4int vecLen,
G4ReactionProduct currentParticle,
G4ReactionProduct targetParticle,
G4bool incidentHasChanged,
G4bool targetHasChanged 
)
private

Definition at line 188 of file G4RPGProtonInelastic.cc.

194 {
195  G4double KE = currentParticle.GetKineticEnergy()/GeV;
196 
197  G4int mult;
198  G4int partType;
199  std::vector<G4int> fsTypes;
200  G4int part1;
201  G4int part2;
202 
203  G4double testCharge;
204  G4double testBaryon;
205  G4double testStrange;
206 
207  // Get particle types according to incident and target types
208 
209  if (targetParticle.GetDefinition() == particleDef[pro]) {
210  mult = GetMultiplicityT1(KE);
211  fsTypes = GetFSPartTypesForPP(mult, KE);
212 
213  part1 = fsTypes[0];
214  part2 = fsTypes[1];
215  currentParticle.SetDefinition(particleDef[part1]);
216  targetParticle.SetDefinition(particleDef[part2]);
217  if (part1 == pro) {
218  if (part2 == neu) {
219  if (G4UniformRand() > 0.5) {
220  incidentHasChanged = true;
221  targetParticle.SetDefinition(particleDef[part1]);
222  currentParticle.SetDefinition(particleDef[part2]);
223  } else {
224  targetHasChanged = true;
225  }
226  } else if (part2 > neu && part2 < xi0) {
227  targetHasChanged = true;
228  }
229 
230  } else { // neutron
231  targetHasChanged = true;
232  incidentHasChanged = true;
233  }
234 
235  testCharge = 2.0;
236  testBaryon = 2.0;
237  testStrange = 0.0;
238 
239  } else { // target was a neutron
240  mult = GetMultiplicityT0(KE);
241  fsTypes = GetFSPartTypesForPN(mult, KE);
242 
243  part1 = fsTypes[0];
244  part2 = fsTypes[1];
245  currentParticle.SetDefinition(particleDef[part1]);
246  targetParticle.SetDefinition(particleDef[part2]);
247  if (part1 == pro) {
248  if (part2 == pro) {
249  targetHasChanged = true;
250  } else if (part2 == neu) {
251  if (G4UniformRand() > 0.5) {
252  incidentHasChanged = true;
253  targetHasChanged = true;
254  targetParticle.SetDefinition(particleDef[part1]);
255  currentParticle.SetDefinition(particleDef[part2]);
256  }
257  } else { // hyperon
258  targetHasChanged = true;
259  }
260 
261  } else { // neutron
262  incidentHasChanged = true;
263  if (part2 > neu && part2 < xi0) targetHasChanged = true;
264  }
265 
266  testCharge = 1.0;
267  testBaryon = 2.0;
268  testStrange = 0.0;
269  }
270 
271  // Remove incident and target from fsTypes
272 
273  fsTypes.erase(fsTypes.begin());
274  fsTypes.erase(fsTypes.begin());
275 
276  // Remaining particles are secondaries. Put them into vec.
277 
278  G4ReactionProduct* rp(0);
279  for(G4int i=0; i < mult-2; ++i ) {
280  partType = fsTypes[i];
281  rp = new G4ReactionProduct();
282  rp->SetDefinition(particleDef[partType]);
283  (G4UniformRand() < 0.5) ? rp->SetSide(-1) : rp->SetSide(1);
284  vec.SetElement(vecLen++, rp);
285  }
286 
287  // Check conservation of charge, strangeness, baryon number
288 
289  CheckQnums(vec, vecLen, currentParticle, targetParticle,
290  testCharge, testBaryon, testStrange);
291 
292  return;
293 }
void SetElement(G4int anIndex, Type *anElement)
Definition: G4FastVector.hh:76
std::vector< G4int > GetFSPartTypesForPN(G4int mult, G4double KE) const
std::vector< G4int > GetFSPartTypesForPP(G4int mult, G4double KE) const
int G4int
Definition: G4Types.hh:78
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
#define G4UniformRand()
Definition: Randomize.hh:97
G4ParticleDefinition * particleDef[18]
G4int GetMultiplicityT1(G4double KE) const
static const double GeV
Definition: G4SIunits.hh:214
const G4ParticleDefinition * GetDefinition() const
void CheckQnums(G4FastVector< G4ReactionProduct, 256 > &vec, G4int &vecLen, G4ReactionProduct &currentParticle, G4ReactionProduct &targetParticle, G4double Q, G4double B, G4double S)
G4double GetKineticEnergy() const
double G4double
Definition: G4Types.hh:76
G4int GetMultiplicityT0(G4double KE) const
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◆ SlowProton()

void G4RPGProtonInelastic::SlowProton ( const G4HadProjectile originalIncident,
G4Nucleus targetNucleus 
)
private

Definition at line 127 of file G4RPGProtonInelastic.cc.

129 {
130  const G4double A = targetNucleus.GetA_asInt(); // atomic weight
131  const G4double Z = targetNucleus.GetZ_asInt(); // atomic number
132  //
133  // calculate Q-value of reactions
134  //
135  G4double theAtomicMass = targetNucleus.AtomicMass( A, Z );
136  G4double massVec[9];
137  massVec[0] = targetNucleus.AtomicMass( A+1.0, Z+1.0 );
138  massVec[1] = 0.;
139  if (A > Z+1.0)
140  massVec[1] = targetNucleus.AtomicMass( A , Z+1.0 );
141  massVec[2] = theAtomicMass;
142  massVec[3] = 0.;
143  if (A > 1.0 && A-1.0 > Z)
144  massVec[3] = targetNucleus.AtomicMass( A-1.0, Z );
145  massVec[4] = 0.;
146  if (A > 2.0 && A-2.0 > Z)
147  massVec[4] = targetNucleus.AtomicMass( A-2.0, Z );
148  massVec[5] = 0.;
149  if (A > 3.0 && Z > 1.0 && A-3.0 > Z-1.0)
150  massVec[5] = targetNucleus.AtomicMass( A-3.0, Z-1.0 );
151  massVec[6] = 0.;
152  if (A > 1.0 && A-1.0 > Z+1.0)
153  massVec[6] = targetNucleus.AtomicMass( A-1.0, Z+1.0 );
154  massVec[7] = massVec[3];
155  massVec[8] = 0.;
156  if (A > 1.0 && Z > 1.0)
157  massVec[8] = targetNucleus.AtomicMass( A-1.0, Z-1.0 );
158 
159  G4FastVector<G4ReactionProduct,4> vec; // vec will contain the secondary particles
160  G4int vecLen = 0;
161  vec.Initialize( 0 );
162 
163  twoBody.NuclearReaction( vec, vecLen, originalIncident,
164  targetNucleus, theAtomicMass, massVec );
165 
168 
169  G4DynamicParticle *pd;
170  for( G4int i=0; i<vecLen; ++i )
171  {
172  pd = new G4DynamicParticle();
173  pd->SetDefinition( vec[i]->GetDefinition() );
174  pd->SetMomentum( vec[i]->GetMomentum() );
176  delete vec[i];
177  }
178 }
void SetMomentum(const G4ThreeVector &momentum)
G4int GetA_asInt() const
Definition: G4Nucleus.hh:109
void Initialize(G4int items)
Definition: G4FastVector.hh:63
int G4int
Definition: G4Types.hh:78
void SetStatusChange(G4HadFinalStateStatus aS)
double A(double temperature)
G4double AtomicMass(const G4double A, const G4double Z) const
Definition: G4Nucleus.cc:254
Float_t Z
G4int GetZ_asInt() const
Definition: G4Nucleus.hh:115
void SetEnergyChange(G4double anEnergy)
void NuclearReaction(G4FastVector< G4ReactionProduct, 4 > &vec, G4int &vecLen, const G4HadProjectile *originalIncident, const G4Nucleus &aNucleus, const G4double theAtomicMass, const G4double *massVec)
void AddSecondary(G4DynamicParticle *aP, G4int mod=-1)
double G4double
Definition: G4Types.hh:76
void SetDefinition(const G4ParticleDefinition *aParticleDefinition)
G4RPGTwoBody twoBody
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The documentation for this class was generated from the following files: