#include <G4LineSection.hh>
Definition at line 47 of file G4LineSection.hh.
 
◆ G4LineSection()
◆ Dist()
Definition at line 33 of file G4LineSection.cc.
   37   G4double sq_VecAZ, inner_prod, unit_projection ; 
    40   sq_VecAZ = VecAZ.
mag2();
    51     if( (0. <= unit_projection ) && (unit_projection <= 1.0 ) )
    53       dist_sq= sq_VecAZ -  unit_projection * inner_prod ;
    60       if( unit_projection < 0. ) 
    68         dist_sq =  VecBZ.
mag2();
    76   if( dist_sq < 0.0 ) dist_sq = 0.0 ;
    78   return std::sqrt(dist_sq) ;  
 
double dot(const Hep3Vector &) const
 
 
 
 
◆ Distline()
◆ GetABdistanceSq()
  
  
      
        
          | G4double G4LineSection::GetABdistanceSq  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ EndpointA
◆ fABdistanceSq
◆ VecAtoB
The documentation for this class was generated from the following files: