#include <G4HumanPhantomHit.hh>
Definition at line 39 of file G4HumanPhantomHit.hh.
◆ G4HumanPhantomHit() [1/2]
G4HumanPhantomHit::G4HumanPhantomHit |
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◆ ~G4HumanPhantomHit()
G4HumanPhantomHit::~G4HumanPhantomHit |
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◆ G4HumanPhantomHit() [2/2]
◆ Draw()
void G4HumanPhantomHit::Draw |
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◆ GetBodyPartID()
G4String G4HumanPhantomHit::GetBodyPartID |
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◆ GetEdep()
◆ operator delete()
void G4HumanPhantomHit::operator delete |
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void * |
aHit | ) |
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Definition at line 78 of file G4HumanPhantomHit.hh.
G4ThreadLocal G4Allocator< G4HumanPhantomHit > * G4HumanPhantomHitAllocator
◆ operator new()
void * G4HumanPhantomHit::operator new |
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size_t |
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Definition at line 71 of file G4HumanPhantomHit.hh.
G4ThreadLocal G4Allocator< G4HumanPhantomHit > * G4HumanPhantomHitAllocator
◆ operator=()
◆ operator==()
◆ Print()
void G4HumanPhantomHit::Print |
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void |
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virtual |
Reimplemented from G4VHit.
Definition at line 68 of file G4HumanPhantomHit.cc.
#define G4BestUnit(a, b)
#define G4_USE_G4BESTUNIT_FOR_VERBOSE 1
G4GLOB_DLL std::ostream G4cout
◆ SetBodyPartID()
void G4HumanPhantomHit::SetBodyPartID |
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G4String |
bodyPartName | ) |
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◆ SetEdep()
void G4HumanPhantomHit::SetEdep |
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G4double |
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◆ bodyPartID
◆ edep
The documentation for this class was generated from the following files: