#include <G4CrossSectionPatch.hh>
 | 
| G4double  | Transition (const G4KineticTrack &trk1, const G4KineticTrack &trk2, const G4VCrossSectionSource *comp1, const G4VCrossSectionSource *comp2) const | 
|   | 
| G4double  | Transition (G4double ecm, G4double sigma1, G4double sigma2, G4double e1, G4double e2) const | 
|   | 
| G4bool  | InLimits (G4double e, G4double eLow, G4double eHigh) const | 
|   | 
| const G4ParticleDefinition *  | FindLightParticle (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | 
|   | 
| G4double  | FcrossX (G4double e, G4double e0, G4double sigma, G4double eParam, G4double power) const | 
|   | 
| const G4ParticleDefinition *  | FindKeyParticle (const G4KineticTrack &trk1, const G4KineticTrack &trk2) const | 
|   | 
Definition at line 50 of file G4CrossSectionPatch.hh.
 
◆ G4CrossSectionPatch() [1/2]
      
        
          | G4CrossSectionPatch::G4CrossSectionPatch  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~G4CrossSectionPatch()
  
  
      
        
          | G4CrossSectionPatch::~G4CrossSectionPatch  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ G4CrossSectionPatch() [2/2]
◆ CrossSection()
Implements G4VCrossSectionSource.
Definition at line 68 of file G4CrossSectionPatch.cc.
   92       else if (i < (nComponents - 1) )
    99           crossSection = 
Transition(trk1,trk2,component,next);
 
virtual G4double LowLimit() const
 
virtual const G4CrossSectionVector * GetComponents() const =0
 
G4double Transition(const G4KineticTrack &trk1, const G4KineticTrack &trk2, const G4VCrossSectionSource *comp1, const G4VCrossSectionSource *comp2) const
 
std::vector< G4CrossSectionSourcePtr > G4CrossSectionVector
 
virtual G4bool IsValid(G4double e) const
 
virtual G4double HighLimit() const
 
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
 
const G4LorentzVector & Get4Momentum() const
 
 
 
 
◆ GetComponents()
◆ IsValid()
Reimplemented from G4VCrossSectionSource.
Definition at line 109 of file G4CrossSectionPatch.cc.
  116       G4int n = components->size();
 
virtual const G4CrossSectionVector * GetComponents() const =0
 
std::vector< G4CrossSectionSourcePtr > G4CrossSectionVector
 
virtual G4bool IsValid(G4double e) const
 
 
 
 
◆ operator!=()
◆ operator=()
◆ operator==()
◆ Transition() [1/2]
Definition at line 133 of file G4CrossSectionPatch.cc.
  146   if (denom > 0. && diff > 0.)
   149       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
 virtual G4double LowLimit() const
 
virtual G4double HighLimit() const
 
virtual G4double CrossSection(const G4KineticTrack &trk1, const G4KineticTrack &trk2) const =0
 
const G4LorentzVector & Get4Momentum() const
 
 
 
 
◆ Transition() [2/2]
Definition at line 156 of file G4CrossSectionPatch.cc.
  166   if (denom > 0. && diff > 0.)
   169       crossSection = (1.- ratio) * sigma1 + ratio * sigma2;
 
 
 
 
The documentation for this class was generated from the following files: