#include <G4CollisionManager.hh>
Definition at line 36 of file G4CollisionManager.hh.
◆ G4CollisionManager() [1/2]
G4CollisionManager::G4CollisionManager |
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Definition at line 35 of file G4CollisionManager.cc.
std::vector< G4CollisionInitialState * > G4ListOfCollisions
G4ListOfCollisions * theCollisionList
◆ ~G4CollisionManager()
G4CollisionManager::~G4CollisionManager |
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◆ G4CollisionManager() [2/2]
◆ AddCollision() [1/2]
Definition at line 48 of file G4CollisionManager.cc.
58 G4cerr <<
"G4Scatterer invalid TimeTo Interaction : " <<
time;
61 if (target)
G4cerr <<
" target " const G4ParticleDefinition * GetDefinition() const
G4ListOfCollisions * theCollisionList
const G4String & GetParticleName() const
G4GLOB_DLL std::ostream G4cerr
const G4LorentzVector & Get4Momentum() const
◆ AddCollision() [2/2]
◆ ClearAndDestroy()
void G4CollisionManager::ClearAndDestroy |
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Definition at line 131 of file G4CollisionManager.cc.
133 std::vector<G4CollisionInitialState *>::iterator i;
G4ListOfCollisions * theCollisionList
◆ Entries()
G4int G4CollisionManager::Entries |
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◆ GetNextCollision()
Definition at line 140 of file G4CollisionManager.cc.
144 std::vector<G4CollisionInitialState *>::iterator i;
147 if(nextTime > (*i)->GetCollisionTime())
149 nextTime = (*i)->GetCollisionTime();
153 #ifdef debug_G4CollisionManager 157 G4cerr <<
"G4CollisionManager::GetNextCollision - Fatal"<<
G4endl;
161 G4cerr <<
" Time to collision "<<(*i)->GetCollisionTime()<<
" "<<
G4endl;
162 G4cerr <<
" projectile "<<(*i)->GetPrimary()->Get4Momentum()<<
" " 163 <<(*i)->GetPrimary()->GetDefinition()->GetParticleName()<<
G4endl;
164 if ((*i)->GetTarget())
G4cerr <<
" target "<<(*i)->GetTarget()->Get4Momentum()<<
" " 165 <<(*i)->GetTarget()->GetDefinition()->GetParticleName()<<
G4endl;
167 G4cerr <<
"G4CollisionManager::GetNextCollision - End of message"<<
G4endl;
G4ListOfCollisions * theCollisionList
G4GLOB_DLL std::ostream G4cerr
◆ operator=()
◆ Print()
void G4CollisionManager::Print |
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Definition at line 175 of file G4CollisionManager.cc.
177 std::vector<G4CollisionInitialState *>::iterator i;
188 G4cout <<
" collision " << collision <<
" time: " 195 <<
" Collision type: "<<
typeid(action).
name()
const G4ParticleDefinition * GetDefinition() const
G4KineticTrack * GetPrimary(void)
G4ListOfCollisions * theCollisionList
G4GLOB_DLL std::ostream G4cout
G4int GetPDGEncoding() const
G4KineticTrack * GetTarget(void)
static const double second
G4double GetCollisionTime(void)
const G4BCAction * GetGenerator()
◆ RemoveCollision()
◆ RemoveTracksCollisions()
Definition at line 80 of file G4CollisionManager.cc.
84 if(toBeCaned->empty())
88 std::vector<G4CollisionInitialState *>::iterator collIter, collIter2;
89 std::vector<G4KineticTrack *>::iterator trackIter;
95 collision = *collIter;
97 G4bool getNextCollision =
false;
98 for(trackIter = toBeCaned->begin(); trackIter != toBeCaned->end(); ++trackIter)
100 if((collision->
GetTarget() == *trackIter) ||
103 toRemove.push_back(collision);
106 for(
size_t tcount=0; tcount<targets.size(); tcount++)
108 if(targets[tcount] == *trackIter)
110 toRemove.push_back(collision);
111 getNextCollision =
true;
115 if(getNextCollision)
break;
120 for(collIter = toRemove.begin(); collIter != toRemove.end(); ++collIter)
122 collision = *collIter;
std::vector< G4CollisionInitialState * > G4ListOfCollisions
G4KineticTrack * GetPrimary(void)
G4ListOfCollisions * theCollisionList
G4KineticTrack * GetTarget(void)
G4KineticTrackVector & GetTargetCollection(void)
◆ theCollisionList
The documentation for this class was generated from the following files: