94 for(
G4int i=0;i<nPtcl;i++)
99 candidateList +=
"ion ";
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWith3VectorAndUnit * positionCmd
void SetParameter(G4UIparameter *const newParameter)
G4UIcmdWithADoubleAndUnit * halfzCmd
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithAString * particleCmd
G4UIcmdWith3Vector * directionCmd
void SetDefaultUnit(const char *defUnit)
void SetParameterName(const char *theNameX, const char *theNameY, const char *theNameZ, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWithAString * confineCmd
G4UIcmdWithAnInteger * verbosityCmd
void SetDefaultValue(const char *theDefaultValue)
G4UIcmdWithAString * angtypeCmd
G4UIcmdWithADoubleAndUnit * radiusCmd
G4UIcmdWithAString * typeCmd
G4UIdirectory * gunDirectory
void SetParameterName(const char *theNameX, const char *theNameY, const char *theNameZ, G4bool omittable, G4bool currentAsDefault=false)
G4UIcmdWith3VectorAndUnit * centreCmd
G4UIcmdWithAString * energytypeCmd
G4ParticleTable * particleTable
G4UIcmdWithADoubleAndUnit * energyCmd
DMXParticleSource * fParticleGun
void SetRange(const char *rs)
void SetGuidance(const char *aGuidance)
G4UIcmdWithoutParameter * listCmd
static G4ParticleTable * GetParticleTable()
void SetDefaultValue(const char *defVal)
void SetDefaultUnit(const char *defUnit)
const G4String & GetParticleName(G4int index) const
G4UIcmdWithAString * shapeCmd
void SetCandidates(const char *candidateList)
void SetUnitCandidates(const char *candidateList)
void SetParameterName(const char *theName, G4bool omittable, G4bool currentAsDefault=false)
void SetUnitCandidates(const char *candidateList)