35 #ifdef G4VIS_BUILD_VRML_DRIVER 50 G4VRML2Viewer::G4VRML2Viewer(G4VRML2SceneHandler& sceneHandler,
const G4String&
name) :
52 sceneHandler.IncrementViewCount(),
54 fSceneHandler(sceneHandler),
55 fDest(sceneHandler.fDest)
61 G4VRML2Viewer::~G4VRML2Viewer()
64 void G4VRML2Viewer::SetView()
66 #if defined DEBUG_FR_VIEW 68 G4cout <<
"***** G4VRML2Viewer::SetView(): No effects" <<
G4endl;
77 void G4VRML2Viewer::DrawView()
79 #if defined DEBUG_FR_VIEW 94 void G4VRML2Viewer::ClearView(
void)
96 #if defined DEBUG_FR_VIEW 98 G4cout <<
"***** G4VRML2Viewer::ClearView(): No effects" <<
G4endl;
102 void G4VRML2Viewer::ShowView(
void)
104 #if defined DEBUG_FR_VIEW 111 void G4VRML2Viewer::FinishView(
void)
113 #if defined DEBUG_FR_VIEW 115 G4cout <<
"***** G4VRML2Viewer::FinishView(): No effects" <<
G4endl;
119 void G4VRML2Viewer::SendViewParameters ()
125 #if defined DEBUG_FR_VIEW 127 G4cout <<
"***** G4VRML2Viewer::SendViewParameters()\n";
140 G4double E_z = target_point.
z() + camera_distance;
145 fDest <<
"#---------- CAMERA" <<
"\n";
146 fDest <<
"Viewpoint {" <<
"\n";
147 fDest <<
"\t" <<
"position " ;
151 fDest <<
"}" <<
"\n";
G4Scene * GetScene() const
G4double GetExtentRadius() const
G4VRML2FileSceneHandler & fSceneHandler
G4GLOB_DLL std::ostream G4cout
const G4VisExtent & GetExtent() const
void SendViewParameters()
const G4Point3D & GetStandardTargetPoint() const
const G4Point3D & GetCurrentTargetPoint() const
static Verbosity GetVerbosity()