35 #ifdef G4VIS_BUILD_VRML_DRIVER    50 G4VRML2Viewer::G4VRML2Viewer(G4VRML2SceneHandler& sceneHandler, 
const G4String& 
name) :
    52        sceneHandler.IncrementViewCount(),
    54  fSceneHandler(sceneHandler),
    55  fDest(sceneHandler.fDest)
    61 G4VRML2Viewer::~G4VRML2Viewer()
    64 void G4VRML2Viewer::SetView()
    66 #if defined DEBUG_FR_VIEW    68     G4cout << 
"***** G4VRML2Viewer::SetView(): No effects" << 
G4endl;
    77 void G4VRML2Viewer::DrawView()
    79 #if defined DEBUG_FR_VIEW    94 void G4VRML2Viewer::ClearView(
void)
    96 #if defined DEBUG_FR_VIEW    98     G4cout << 
"***** G4VRML2Viewer::ClearView(): No effects" << 
G4endl;
   102 void G4VRML2Viewer::ShowView(
void)
   104 #if defined DEBUG_FR_VIEW   111 void G4VRML2Viewer::FinishView(
void)
   113 #if defined DEBUG_FR_VIEW   115     G4cout << 
"***** G4VRML2Viewer::FinishView(): No effects" << 
G4endl;
   119 void G4VRML2Viewer::SendViewParameters () 
   125 #if defined DEBUG_FR_VIEW   127     G4cout << 
"***** G4VRML2Viewer::SendViewParameters()\n";
   140     G4double        E_z = target_point.
z() + camera_distance;
   145     fDest << 
"#---------- CAMERA" << 
"\n";
   146     fDest << 
"Viewpoint {"         << 
"\n";
   147     fDest << 
"\t" << 
"position "           ;
   151     fDest << 
"}" << 
"\n";
 
G4Scene * GetScene() const
 
G4double GetExtentRadius() const
 
G4VRML2FileSceneHandler & fSceneHandler
 
G4GLOB_DLL std::ostream G4cout
 
const G4VisExtent & GetExtent() const
 
void SendViewParameters()
 
const G4Point3D & GetStandardTargetPoint() const
 
const G4Point3D & GetCurrentTargetPoint() const
 
static Verbosity GetVerbosity()