48        sceneHandler.IncrementViewCount(),
    62 #if defined DEBUG_FR_VIEW    64         G4cout << 
"***** G4VRML2FileViewer::SetView(): No effects" << 
G4endl;
    74 #if defined DEBUG_FR_VIEW    76     G4cout << 
"***** G4VRML2FileViewer::DrawView()" << 
G4endl;
    92 #if defined DEBUG_FR_VIEW    94         G4cout << 
"***** G4VRML2File1View::ClearView()" << 
G4endl;
   107 #if defined DEBUG_FR_VIEW   109         G4cout << 
"***** G4VRML2FileViewer::ShowView()" << 
G4endl;
   116 #if defined DEBUG_FR_VIEW   118         G4cout << 
"***** G4VRML2FileViewer::FinishView(): No effects" << 
G4endl;
   128 #if defined DEBUG_FR_VIEW   130       G4cout << 
"***** G4VRML2FileViewer::SendViewParameters()\n";
   144     G4double        E_z = target_point.
z() + camera_distance;
   151     fDest << 
"\t" << 
"position "           ;
 
G4Scene * GetScene() const
 
G4double GetExtentRadius() const
 
virtual ~G4VRML2FileViewer()
 
G4VRML2FileSceneHandler & fSceneHandler
 
G4GLOB_DLL std::ostream G4cout
 
const G4VisExtent & GetExtent() const
 
void SendViewParameters()
 
const G4Point3D & GetStandardTargetPoint() const
 
G4VRML2FileViewer(G4VRML2FileSceneHandler &scene, const G4String &name="")
 
const G4Point3D & GetCurrentTargetPoint() const
 
static Verbosity GetVerbosity()