35 #ifdef G4VIS_BUILD_VRML_DRIVER    49 G4VRML1Viewer::G4VRML1Viewer(G4VRML1SceneHandler& scene, 
const G4String& 
name) :
    50    G4VViewer(scene, scene.IncrementViewCount(), name), fSceneHandler(scene)
    53 G4VRML1Viewer::~G4VRML1Viewer()
    56 void G4VRML1Viewer::SetView()
    58 #if defined DEBUG_FR_VIEW    60         G4cout << 
"***** G4VRML1Viewer::SetView(): No effects" << 
G4endl;
    64 void G4VRML1Viewer::DrawView()
    66 #if defined DEBUG_FR_VIEW    79 void G4VRML1Viewer::ClearView(
void)
    81 #if defined DEBUG_FR_VIEW    83         G4cout << 
"***** G4VRML1Viewer::ClearView(): No effects" << 
G4endl;
    87 void G4VRML1Viewer::ShowView(
void)
    89 #if defined DEBUG_FR_VIEW    96 void G4VRML1Viewer::FinishView(
void)
    98 #if defined DEBUG_FR_VIEW   100         G4cout << 
"***** G4VRML1Viewer::FinishView(): No effects" << 
G4endl;
 
G4GLOB_DLL std::ostream G4cout
 
G4VRML1FileSceneHandler & fSceneHandler
 
static Verbosity GetVerbosity()