38 #ifndef G4UrQMD1_3Model_hh 39 #define G4UrQMD1_3Model_hh 67 #include "G4ParticleChange.hh"
G4int operator!=(G4UrQMD1_3Model &right)
std::vector< G4ReactionProduct * > G4ReactionProductVector
void WelcomeMessage() const
G4int operator==(G4UrQMD1_3Model &right)
G4ErrorTarget * theTarget
G4ReactionProductVector * Propagate(G4KineticTrackVector *theSecondaries, G4V3DNucleus *theTarget)
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &, G4Nucleus &)
void InitialiseDataTables()
virtual ~G4UrQMD1_3Model()
G4UrQMD1_3Model(const G4String &name="UrQMD1_3")
G4HadFinalState theResult