Geant4
10.02.p03
G4RandomDirection.hh
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//
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// ********************************************************************
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//
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//
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// $Id: G4RandomDirection.hh 97527 2016-06-03 14:59:04Z gcosmo $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// ------------------------------------------------------------
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// Class description:
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//
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// Function returning a unit 3-vector homogeneously randomised over 4pi
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// solid angle. It can be used in any particle scattering methods
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// instead of:
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// z=R1, x=SQRT(1-R1*R1)*SIN(2*pi*R2), y=SQRT(1-R1*R1)*COS(2*pi*R2)
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// providing more performant results.
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// History:
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// 15.03.16 E. Tcherniaev, removed unnecessary if and unit()
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// 18.03.08 V. Grichine, unit radius sphere surface based algorithm
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// ~ 2007 M. Kossov, algorithm based on 8 Quadrants technique
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//
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// ------------------------------------------------------------
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#ifndef G4RANDOMDIR_HH
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#define G4RANDOMDIR_HH
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#include <
CLHEP/Units/PhysicalConstants.h
>
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#include "
globals.hh
"
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#include "
Randomize.hh
"
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#include "
G4ThreeVector.hh
"
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inline
G4ThreeVector
G4RandomDirection
()
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{
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G4double
z
= 2.*
G4UniformRand
() - 1.;
// z = cos(theta)
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G4double
rho = std::sqrt((1.+z)*(1.-z));
// rho = sqrt(1-z*z)
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G4double
phi =
CLHEP::twopi
*
G4UniformRand
();
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return
G4ThreeVector
(rho*std::cos(phi), rho*std::sin(phi), z);
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}
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#endif
/* G4RANDOMDIR_HH */
CLHEP::Hep3Vector
Definition:
ThreeVector.h:41
G4ThreeVector
CLHEP::Hep3Vector G4ThreeVector
Definition:
G4ThreeVector.hh:42
G4RandomDirection
G4ThreeVector G4RandomDirection()
Definition:
G4RandomDirection.hh:56
G4UniformRand
#define G4UniformRand()
Definition:
Randomize.hh:97
PhysicalConstants.h
Randomize.hh
globals.hh
G4double
double G4double
Definition:
G4Types.hh:76
CLHEP::twopi
static const double twopi
Definition:
SystemOfUnits.h:54
G4ThreeVector.hh
test.z
z
Definition:
tests/test06/test.py:28
Geant4
Geant4.10.02.p03
source
global
HEPRandom
include
G4RandomDirection.hh
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