71     Init( A, Z, M, abun, projectile, dataDirVariable ); }; 
 G4ParticleHPVector * theInelasticData
 
G4ParticleHPVector * MakeFissionData()
 
G4ParticleHPVector * MakeInelasticData()
 
G4double GetXsec(G4double energy)
 
G4ParticleHPVector * theChannelData
 
G4double GetXsec(G4int i)
 
G4ParticleHPNames theNames
 
G4ParticleHPVector * MakeElasticData()
 
G4ParticleHPVector * MakeCaptureData()
 
void ThinOut(G4double precision)
 
G4ParticleHPVector * MakeChannelData()
 
void SetPoint(G4int i, const G4ParticleHPDataPoint &it)
 
G4int GetVectorLength() const
 
void Init(G4int A, G4int Z, G4double abun, G4ParticleDefinition *projectile, const char *dataDirVariable)
 
G4String GetName(G4int A, G4int Z, G4String base, G4String rest)
 
G4ParticleHPVector * theElasticData
 
G4bool Init(G4int A, G4int Z, G4double abun, G4String dirName, G4String aFSType)
 
void FillChannelData(G4ParticleHPVector *aBuffer)
 
void ThinOut(G4double precision)
 
G4ParticleHPVector * theCaptureData
 
const G4ParticleHPDataPoint & GetPoint(G4int i) const
 
G4ParticleHPVector * theFissionData