static G4ParticleHPManager * GetInstance()
 
virtual G4HadFinalState * ApplyYourself(const G4HadProjectile &)
 
void Init(G4double A, G4double Z, G4String &dirName, G4String &aFSType, G4ParticleDefinition *projectile)
 
G4Cache< G4HadFinalState *> theResult
 
void SetAZMs(G4double anA, G4double aZ, G4int aM, G4ParticleHPDataUsed used)
 
virtual G4ParticleHPFinalState * New()=0
 
G4ParticleDefinition * theProjectile
 
void adjust_final_state(G4LorentzVector)
 
G4ParticleHPNames theNames
 
void SetProjectile(G4ParticleDefinition *projectile)
 
virtual G4double GetXsec(G4double)
 
virtual G4ParticleHPVector * GetXsec()
 
void SetA_Z(G4double anA, G4double aZ, G4int aM=0)
 
G4bool DoNotAdjustFinalState()
 
virtual ~G4ParticleHPFinalState()
 
G4bool GetDoNotAdjustFinalState()