86   myParticleIterator->reset();
    87   while( (*myParticleIterator)() ){
 G4ParallelWorldPhysics(const G4String &name="ParallelWP", G4bool layerdMass=false)
 
void SetProcessOrderingToSecond(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt)
 
G4bool IsAtRestRequired(G4ParticleDefinition *)
 
G4ProcessManager * GetProcessManager() const
 
virtual ~G4ParallelWorldPhysics()
 
void SetParallelWorld(G4String parallelWorldName)
 
virtual void ConstructParticle()
 
G4int AddProcess(G4VProcess *aProcess, G4int ordAtRestDoIt=ordInActive, G4int ordAlongSteptDoIt=ordInActive, G4int ordPostStepDoIt=ordInActive)
 
void SetLayeredMaterialFlag(G4bool flg=true)
 
void SetProcessOrdering(G4VProcess *aProcess, G4ProcessVectorDoItIndex idDoIt, G4int ordDoIt=ordDefault)
 
static G4TransportationManager * GetTransportationManager()
 
G4VPhysicalVolume * GetParallelWorld(const G4String &worldName)
 
G4_DECLARE_PHYSCONSTR_FACTORY(G4ParallelWorldPhysics)
 
G4ParticleTable::G4PTblDicIterator * GetParticleIterator() const
 
virtual void ConstructProcess()