34 #define INCLXX_IN_GEANT4_MODE 1 45 #ifndef G4INCLPROJECTILEREMNANT_HH_ 46 #define G4INCLPROJECTILEREMNANT_HH_ 74 const G4double momentumZ = std::sqrt(energy*energy - projectileMass*projectileMass);
190 EnergyLevels energies;
193 const G4double theCMEnergy = (*p)->getEnergy();
196 energies.push_back(theCMEnergy);
199 std::sort(energies.begin(), energies.end());
237 pL.push_back(p->second);
245 INCL_ERROR(
"Couldn't find particle " << p->
getID() <<
" in the list of projectile components" <<
'\n');
248 return i->second->getMomentum();
287 #endif // G4INCLPROJECTILEREMNANT_HH_
void storeEnergyLevels()
Store the energy levels.
G4bool addDynamicalSpectator(Particle *const p)
Add back a nucleon to the projectile remnant.
void putParticlesOffShell()
Put the cluster components off shell.
G4double computeExcitationEnergy(const EnergyLevels &levels) const
Compute the excitation energy for a given configuration.
G4double getMass() const
Get the cached particle mass.
void deleteStoredComponents()
Clear the stored projectile components and delete the particles.
std::map< long, G4double > EnergyLevelMap
void storeComponents()
Store the projectile components.
void clearStoredComponents()
Clear the stored projectile components.
Singleton for recycling allocation of instances of a given class.
void boost(const ThreeVector &aBoostVector)
Boost the cluster with the indicated velocity.
EnergyLevels const & getGroundStateEnergies() const
INCL_DECLARE_ALLOCATION_POOL(ProjectileRemnant)
void reset()
Reset the projectile remnant to the state at the beginning of the cascade.
ParticleList shuffleStoredComponents()
Shuffle the list of stored projectile components.
std::map< long, Particle * > storedComponents
Return the stored energy of a given projectile component.
ThreeVector const & getStoredMomentum(Particle const *const p) const
Return the stored momentum of a given projectile component.
G4double computeExcitationEnergyExcept(const long exceptID) const
Compute the excitation energy when a nucleon is removed.
virtual void initializeParticles()
Initialise the NuclearDensity pointer and sample the particles.
ProjectileRemnant(ParticleSpecies const &species, const G4double kineticEnergy)
ParticleList getStoredComponents() const
void freezeInternalMotion()
Freeze the internal motion of the particles.
G4double computeExcitationEnergyWith(const ParticleList &pL) const
Compute the excitation energy if some nucleons are put back.
EnergyLevels getPresentEnergyLevelsExcept(const long exceptID) const
ParticleList addDynamicalSpectators(ParticleList pL)
Add back dynamical spectators to the projectile remnant.
ParticleList addAllDynamicalSpectators(ParticleList const &pL)
Add back all dynamical spectators to the projectile remnant.
void setTableMass()
Set the mass of the Particle to its table mass.
EnergyLevels theGroundStateEnergies
Ground-state energies for any number of nucleons.
EnergyLevels getPresentEnergyLevelsWith(const ParticleList &pL) const
ParticleList addMostDynamicalSpectators(ParticleList pL)
Add back dynamical spectators to the projectile remnant.
G4int getNumberStoredComponents() const
Get the number of the stored components.
void internalBoostToCM()
Boost to the CM of the component particles.
EnergyLevelMap theInitialEnergyLevels
Initial energy levels of the projectile.
void clearEnergyLevels()
Clear the stored energy levels.
std::vector< G4double > EnergyLevels
void removeParticle(Particle *const p, const G4double theProjectileCorrection)
Remove a nucleon from the projectile remnant.
Adapter const & getAdapter()
virtual void makeProjectileSpectator()
Make all the components projectile spectators, too.
const G4INCL::ThreeVector & getMomentum() const
ParticleList::const_iterator ParticleIter