34 #define INCLXX_IN_GEANT4_MODE 1    65     std::list<Intersection> theIntersections;
    68     for(
ParticleIter p=projectiles.begin(), 
e=projectiles.end(); p!=
e; ++p) {
    72             (*p)->getPropagationVelocity(),
    75       theIntersections.push_back(intersection);
    78         (*p)->setPosition(intersection.
position);
    81         if(intersection.
time < theFirstEntryTime) {
    82           theFirstEntryTime = intersection.
time;
    83           theFirstID = (*p)->getID();
    88     std::list<Intersection>::const_iterator intIter = theIntersections.begin();
    89     for(
ParticleIter p=projectiles.begin(), 
e=projectiles.end(); p!=
e; ++p, ++intIter) {
    91       if((*intIter).exists) {
    94         if((*p)->getID() == theFirstID) {
   104     return theAvatarList;
 const G4INCL::ThreeVector & getPosition() const
 
ParticleEntryAvatar * bringToSurface(Particle *const p, Nucleus *const n) const
Position the particle on the surface of the nucleus. 
 
Intersection getEarlierTrajectoryIntersection(const ThreeVector &x0, const ThreeVector &p, const G4double r)
Compute the first intersection of a straight particle trajectory with a sphere. 
 
virtual void setPosition(const G4INCL::ThreeVector &position)
 
Placeholder class for no Coulomb distortion. 
 
ParticleList const  & getParticles() const
 
G4double getUniverseRadius() const
Getter for theUniverseRadius. 
 
Intersection-point structure. 
 
ThreeVector getPropagationVelocity() const
Get the propagation velocity of the particle. 
 
ParticleList::const_iterator ParticleIter
 
Simple class for computing intersections between a straight line and a sphere.