28 #ifndef G4HumanPhantomPrimaryGeneratorAction_h    29 #define G4HumanPhantomPrimaryGeneratorAction_h 1 
~G4HumanPhantomPrimaryGeneratorAction()
 
G4HumanPhantomPrimaryGeneratorAction()
 
void GeneratePrimaries(G4Event *anEvent)
 
G4GeneralParticleSource * particleGun