28 #ifndef G4HumanPhantomPrimaryGeneratorAction_h 29 #define G4HumanPhantomPrimaryGeneratorAction_h 1
~G4HumanPhantomPrimaryGeneratorAction()
G4HumanPhantomPrimaryGeneratorAction()
void GeneratePrimaries(G4Event *anEvent)
G4GeneralParticleSource * particleGun