41 #ifndef G4BOptnChangeCrossSection_hh    42 #define G4BOptnChangeCrossSection_hh 1    59                                          G4ForceCondition& proposeForceCondition );
    68                                G4ForceCondition*)  {
return DBL_MAX;}
    70                                 const G4Step*   )  {
return 0;}
 virtual ~G4BOptnChangeCrossSection()
 
G4InteractionLawPhysical * GetBiasedExponentialLaw()
 
void SetBiasedCrossSection(G4double xst)
 
G4BOptnChangeCrossSection(G4String name)
 
G4double GetBiasedCrossSection() const
 
void SetInteractionOccured()
 
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *)
 
G4bool GetInteractionOccured() const
 
G4InteractionLawPhysical * fBiasedExponentialLaw
 
G4bool fInteractionOccured
 
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
 
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &proposeForceCondition)
 
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)
 
void UpdateForStep(G4double stepLength)