41 #ifndef G4BOptnChangeCrossSection_hh 42 #define G4BOptnChangeCrossSection_hh 1 59 G4ForceCondition& proposeForceCondition );
68 G4ForceCondition*) {
return DBL_MAX;}
70 const G4Step* ) {
return 0;}
virtual ~G4BOptnChangeCrossSection()
G4InteractionLawPhysical * GetBiasedExponentialLaw()
void SetBiasedCrossSection(G4double xst)
G4BOptnChangeCrossSection(G4String name)
G4double GetBiasedCrossSection() const
void SetInteractionOccured()
virtual G4double DistanceToApplyOperation(const G4Track *, G4double, G4ForceCondition *)
G4bool GetInteractionOccured() const
G4InteractionLawPhysical * fBiasedExponentialLaw
G4bool fInteractionOccured
virtual G4VParticleChange * ApplyFinalStateBiasing(const G4BiasingProcessInterface *, const G4Track *, const G4Step *, G4bool &)
virtual const G4VBiasingInteractionLaw * ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface *, G4ForceCondition &proposeForceCondition)
virtual G4VParticleChange * GenerateBiasingFinalState(const G4Track *, const G4Step *)
void UpdateForStep(G4double stepLength)