40 virtual const std::vector<G4CollisionInitialState *> &
42 std::vector<G4KineticTrack *> & ,
58 std::vector<G4KineticTrack *> & )
60 return aProjectile->
Decay();
65 std::vector<G4CollisionInitialState *>
theColl;
const G4ParticleDefinition * GetDefinition() const
G4bool IsShortLived() const
G4KineticTrackVector * Decay()
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack *> &, G4double theCurrentTime)
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack *> &)
std::vector< G4CollisionInitialState * > theColl
G4double SampleResidualLifetime()