40   virtual const std::vector<G4CollisionInitialState *> &
    42                    std::vector<G4KineticTrack *> & ,
    58                                std::vector<G4KineticTrack *> & )
    60     return aProjectile->
Decay();
    65   std::vector<G4CollisionInitialState *> 
theColl;
 const G4ParticleDefinition * GetDefinition() const
 
G4bool IsShortLived() const
 
G4KineticTrackVector * Decay()
 
virtual const std::vector< G4CollisionInitialState * > & GetCollisions(G4KineticTrack *aProjectile, std::vector< G4KineticTrack *> &, G4double theCurrentTime)
 
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack *aProjectile, std::vector< G4KineticTrack *> &)
 
std::vector< G4CollisionInitialState * > theColl
 
G4double SampleResidualLifetime()