G4ParticleDefinition * FindParticle(G4int PDGEncoding)
 
void SetParticleMomentumDirection(G4ParticleMomentum aMomentumDirection)
 
virtual void GeneratePrimaryVertex(G4Event *evt)
 
const G4String & GetParticleName() const
 
void SetParticleEnergy(G4double aKineticEnergy)
 
static G4ParticleTable * GetParticleTable()
 
G4ParticleDefinition * GetParticleDefinition() const
 
void SetParticleDefinition(G4ParticleDefinition *aParticleDefinition)