#include <G4CascadeDeexcitation.hh>
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| virtual G4bool  | explosion (const G4Fragment &target) const  | 
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| virtual G4bool  | explosion (G4int A, G4int Z, G4double excitation) const  | 
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| virtual G4bool  | validateOutput (const G4Fragment &target, G4CollisionOutput &output) | 
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| virtual G4bool  | validateOutput (const G4Fragment &target, const std::vector< G4InuclElementaryParticle > &particles) | 
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| virtual G4bool  | validateOutput (const G4Fragment &target, const std::vector< G4InuclNuclei > &fragments) | 
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| void  | getTargetData (const G4Fragment &target) | 
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| const G4Fragment &  | makeFragment (G4LorentzVector mom, G4int A, G4int Z, G4double EX=0.) | 
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| const G4Fragment &  | makeFragment (G4int A, G4int Z, G4double EX=0.) | 
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| virtual void  | setName (const G4String &name) | 
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| G4CascadeCheckBalance *  | balance | 
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| G4int  | A | 
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| G4int  | Z | 
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| G4LorentzVector  | PEX | 
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| G4double  | EEXS | 
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| G4Fragment  | aFragment | 
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| G4String  | theName | 
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| G4int  | verboseLevel | 
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Definition at line 49 of file G4CascadeDeexcitation.hh.
 
      
        
          | G4CascadeDeexcitation::G4CascadeDeexcitation  | 
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          | G4CascadeDeexcitation::~G4CascadeDeexcitation  | 
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Implements G4VCascadeDeexcitation.
Definition at line 69 of file G4CascadeDeexcitation.cc.
References G4CollisionOutput::add(), G4CollisionOutput::addOutgoingParticles(), G4NonEquilibriumEvaporator::deExcite(), G4BigBanger::deExcite(), G4EquilibriumEvaporator::deExcite(), G4CascadeDeexciteBase::explosion(), G4cout, G4endl, G4CollisionOutput::getOutgoingParticles(), G4CollisionOutput::getRecoilFragment(), G4CollisionOutput::printCollisionOutput(), G4CollisionOutput::reset(), tempOutput, theBigBanger, theEquilibriumEvaporator, theNonEquilibriumEvaporator, and G4VCascadeCollider::verboseLevel.
 
 
  
  
      
        
          | void G4CascadeDeexcitation::setVerboseLevel  | 
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          G4int  | 
          verbose | ) | 
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virtual   | 
  
 
 
The documentation for this class was generated from the following files: