G4UIcmdWith3VectorAndUnit * positionCmd
G4UIcmdWithADoubleAndUnit * halfzCmd
G4UIcmdWithAString * particleCmd
G4UIcmdWith3Vector * directionCmd
G4UIcmdWithAString * confineCmd
G4UIcmdWithAnInteger * verbosityCmd
G4UIcmdWithAString * angtypeCmd
G4UIcmdWithADoubleAndUnit * radiusCmd
G4UIcmdWithAString * typeCmd
G4UIdirectory * gunDirectory
G4UIcmdWith3VectorAndUnit * centreCmd
G4UIcmdWithAString * energytypeCmd
void SetNewValue(G4UIcommand *command, G4String newValues)
DMXParticleSourceMessenger(DMXParticleSource *fPtclGun)
G4ParticleTable * particleTable
G4UIcmdWithADoubleAndUnit * energyCmd
DMXParticleSource * fParticleGun
G4UIcmdWithoutParameter * listCmd
~DMXParticleSourceMessenger()
G4UIcmdWithAString * shapeCmd
G4double fIonExciteEnergy