34 #define INCLXX_IN_GEANT4_MODE 1
38 #ifndef G4INCLDeltaDecayChannel_hh
39 #define G4INCLDeltaDecayChannel_hh 1
void fillFinalState(FinalState *fs)
void sampleAngles(G4double *, G4double *, G4double *)
Channel generates a final state of an avatar.
DeltaDecayChannel(Particle *, ThreeVector const &)
virtual ~DeltaDecayChannel()
Singleton for recycling allocation of instances of a given class.
static G4double computeDecayTime(Particle *p)
Final state of an interaction.
ThreeVector const incidentDirection
INCL_DECLARE_ALLOCATION_POOL(DeltaDecayChannel)