121           for (
G4int i=0;i<hitNumber;i++) 
 
  123               edep = (*HC)[i]->GetEdep();
 
  124               bodyPart = (*HC)[i]->GetBodyPartID();
 
  125               Fill(bodyPart, edep);
 
  146  std::map<std::string,G4double>::iterator i = 
energyTotal.begin();
 
  147   std::map<std::string,G4double>::iterator end = 
energyTotal.end();
 
  157           pointerRun->
Fill(bodypart, energyDep);
 
G4VHitsCollection * GetHC(G4int i)
 
G4int GetCollectionID(G4String colName)
 
~G4HumanPhantomEventAction()
 
G4HumanPhantomEventAction()
 
void totalEventEnergyDeposit()
 
void Fill(G4String bodypartName, G4double energyDeposit)
 
void BeginOfEventAction(const G4Event *)
 
std::map< std::string, G4double > energyTotal
 
static G4RunManager * GetRunManager()
 
static G4SDManager * GetSDMpointer()
 
void Fill(G4String bodypartName, G4double energyDeposit)
 
G4HCofThisEvent * GetHCofThisEvent() const 
 
const G4UserRunAction * GetUserRunAction() const 
 
void EndOfEventAction(const G4Event *)