G4VCrossSectionSource * x_
G4bool operator==(const G4CrossSectionSourcePtr &right) const
G4CrossSectionSourcePtr(G4VCrossSectionSource *x=0)
const G4VCrossSectionSource * operator()() const
const G4double x[NPOINTSGL]
G4CrossSectionSourcePtr & operator=(const G4CrossSectionSourcePtr &xw)