#include <G4INCLPiNElasticChannel.hh>
Definition at line 47 of file G4INCLPiNElasticChannel.hh.
G4INCL::PiNElasticChannel::~PiNElasticChannel |
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void G4INCL::PiNElasticChannel::fillFinalState |
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FinalState * |
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Implements G4INCL::IChannel.
Definition at line 57 of file G4INCLPiNElasticChannel.cc.
References G4INCL::FinalState::addModifiedParticle(), G4INCL::ParticleTable::getIsospin(), G4INCL::Particle::getMomentum(), G4INCL::ParticleTable::getNucleonType(), G4INCL::ParticleTable::getPionType(), G4INCL::Particle::getType(), G4INCL::ThreeVector::getX(), G4INCL::ThreeVector::getY(), G4INCL::ThreeVector::getZ(), G4INCL::Particle::isNucleon(), G4InuclParticleNames::nucleon(), particle1, particle2, G4InuclParticleNames::pion(), G4INCL::PiZero, G4INCL::Particle::setMomentum(), G4INCL::Particle::setType(), and G4INCL::Random::shoot().
Particle* G4INCL::PiNElasticChannel::particle1 |
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Particle * G4INCL::PiNElasticChannel::particle2 |
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The documentation for this class was generated from the following files: