Geant4  10.02.p02
G4OpenGLStoredWin32 Class Reference

#include <G4OpenGLStoredWin32.hh>

+ Inheritance diagram for G4OpenGLStoredWin32:
+ Collaboration diagram for G4OpenGLStoredWin32:

Public Member Functions

 G4OpenGLStoredWin32 ()
 
G4VSceneHandlerCreateSceneHandler (const G4String &name="")
 
G4VViewerCreateViewer (G4VSceneHandler &, const G4String &name="")
 
- Public Member Functions inherited from G4VGraphicsSystem
 G4VGraphicsSystem (const G4String &name, Functionality f)
 
 G4VGraphicsSystem (const G4String &name, const G4String &nickname, Functionality f)
 
 G4VGraphicsSystem (const G4String &name, const G4String &nickname, const G4String &description, Functionality f)
 
virtual ~G4VGraphicsSystem ()
 
const G4StringGetName () const
 
const G4StringGetNickname () const
 
const std::vector< G4String > & GetNicknames () const
 
const G4StringGetDescription () const
 
Functionality GetFunctionality () const
 
virtual G4bool IsUISessionCompatible () const
 
void AddNickname (const G4String &nickname)
 

Additional Inherited Members

- Public Types inherited from G4VGraphicsSystem
enum  Functionality {
  noFunctionality, nonEuclidian, twoD, twoDStore,
  threeD, threeDInteractive, virtualReality, fileWriter
}
 
- Protected Attributes inherited from G4VGraphicsSystem
G4String fName
 
std::vector< G4StringfNicknames
 
G4String fDescription
 
Functionality fFunctionality
 

Detailed Description

Definition at line 37 of file G4OpenGLStoredWin32.hh.

Constructor & Destructor Documentation

G4OpenGLStoredWin32::G4OpenGLStoredWin32 ( )

Member Function Documentation

G4VSceneHandler* G4OpenGLStoredWin32::CreateSceneHandler ( const G4String name = "")
virtual

Implements G4VGraphicsSystem.

G4VViewer* G4OpenGLStoredWin32::CreateViewer ( G4VSceneHandler ,
const G4String name = "" 
)
virtual

Implements G4VGraphicsSystem.


The documentation for this class was generated from the following file: