44 #ifndef G4DisplacedSolid_HH 
   45 #define G4DisplacedSolid_HH 
   93                             const G4bool calcNorm=
false,
 
  141     std::ostream& 
StreamInfo(std::ostream& os) 
const;
 
G4DisplacedSolid & operator=(const G4DisplacedSolid &rhs)
 
G4Polyhedron * GetPolyhedron() const 
 
virtual ~G4DisplacedSolid()
 
CLHEP::Hep3Vector G4ThreeVector
 
CLHEP::HepRotation G4RotationMatrix
 
void CleanTransformations()
 
G4ThreeVector GetFrameTranslation() const 
 
G4RotationMatrix GetObjectRotation() const 
 
const G4DisplacedSolid * GetDisplacedSolidPtr() const 
 
G4AffineTransform GetDirectTransform() const 
 
G4Polyhedron * CreatePolyhedron() const 
 
G4ThreeVector GetObjectTranslation() const 
 
G4RotationMatrix GetFrameRotation() const 
 
void SetDirectTransform(G4AffineTransform &)
 
void ComputeDimensions(G4VPVParameterisation *p, const G4int n, const G4VPhysicalVolume *pRep)
 
void SetFrameTranslation(const G4ThreeVector &)
 
G4DisplacedSolid(const G4String &pName, G4VSolid *pSolid, G4RotationMatrix *rotMatrix, const G4ThreeVector &transVector)
 
G4bool fRebuildPolyhedron
 
G4GeometryType GetEntityType() const 
 
G4AffineTransform GetTransform() const 
 
G4AffineTransform * fPtrTransform
 
G4double DistanceToIn(const G4ThreeVector &p, const G4ThreeVector &v) const 
 
G4ThreeVector SurfaceNormal(const G4ThreeVector &p) const 
 
G4VSolid * GetConstituentMovedSolid() const 
 
G4Polyhedron * fpPolyhedron
 
G4AffineTransform * fDirectTransform
 
void SetObjectTranslation(const G4ThreeVector &)
 
void SetTransform(G4AffineTransform &)
 
std::ostream & StreamInfo(std::ostream &os) const 
 
G4bool CalculateExtent(const EAxis pAxis, const G4VoxelLimits &pVoxelLimit, const G4AffineTransform &pTransform, G4double &pMin, G4double &pMax) const 
 
G4double DistanceToOut(const G4ThreeVector &p, const G4ThreeVector &v, const G4bool calcNorm=false, G4bool *validNorm=0, G4ThreeVector *n=0) const 
 
void SetObjectRotation(const G4RotationMatrix &)
 
void SetFrameRotation(const G4RotationMatrix &)
 
G4ThreeVector GetPointOnSurface() const 
 
void DescribeYourselfTo(G4VGraphicsScene &scene) const 
 
EInside Inside(const G4ThreeVector &p) const