Geant4  10.02.p02
G4ParticleHPFSFissionFS.hh
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27 // P. Arce, June-2014 Conversion neutron_hp to particle_hp
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29 #ifndef G4ParticleHPFSFissionFS_h
30 #define G4ParticleHPFSFissionFS_h 1
31 
32 #include "globals.hh"
33 #include "G4HadProjectile.hh"
36 #include "G4ParticleHPNames.hh"
38 #include "G4ParticleHPVector.hh"
42 #include "G4ParticleHPAngular.hh"
43 #include "G4Cache.hh"
44 
46 {
47  struct toBeCached {
50  toBeCached() : theNeutronRP(NULL),theTarget(NULL){};
51  };
52 
53  public:
54 
57 
58  void Init (G4double A, G4double Z, G4int M, G4String & dirName, G4String & aFSType, G4ParticleDefinition*);
59 
60  G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst);
61 
63  {
65  return theNew;
66  }
67 
69 
70  void SampleNeutronMult(G4int&all,
71  G4int&Prompt,
72  G4int&delayed,
74  G4int off);
75 
76  inline void SetNeutronRP(const G4ReactionProduct & aNeutron)
77  {
78  fCache.Get().theNeutronRP = &aNeutron;
80  }
81 
82  inline void SetTarget(const G4ReactionProduct & aTarget)
83  {
84  fCache.Get().theTarget = &aTarget;
86  }
87 
89 
91  {
92  return &theEnergyRelease;
93  }
94 
95  private:
96 
97  G4HadFinalState * ApplyYourself(const G4HadProjectile & ) { return 0; }
98  //G4double targetMass;
99 
104 
107 
108  //G4ReactionProduct theNeutronRP;
109  //G4ReactionProduct theTarget;
110  private:
112 
113  private:
114 
116 
117 };
118 #endif
G4ParticleHPAngular theNeutronAngularDis
G4HadFinalState * ApplyYourself(const G4HadProjectile &)
G4ParticleHPParticleYield theFinalStateNeutrons
void SampleNeutronMult(G4int &all, G4int &Prompt, G4int &delayed, G4double energy, G4int off)
void SetNeutronRP(const G4ReactionProduct &aNeutron)
int G4int
Definition: G4Types.hh:78
void SetProjectileRP(const G4ReactionProduct &anIncidentParticleRP)
void SetTarget(const G4ReactionProduct &aTarget)
double A(double temperature)
void Init(G4double A, G4double Z, G4int M, G4String &dirName, G4String &aFSType, G4ParticleDefinition *)
G4ParticleHPFissionERelease * GetEnergyRelease()
G4DynamicParticleVector * ApplyYourself(G4int Prompt, G4int delayed, G4double *decayconst)
std::vector< G4DynamicParticle * > G4DynamicParticleVector
G4DynamicParticleVector * GetPhotons()
void SetTarget(const G4ReactionProduct &aTarget)
G4ParticleHPFissionERelease theEnergyRelease
G4ParticleHPEnergyDistribution theDelayedNeutronEnDis
G4double energy(const ThreeVector &p, const G4double m)
G4ParticleHPEnergyDistribution thePromptNeutronEnDis
G4ParticleHPPhotonDist theFinalStatePhotons
double G4double
Definition: G4Types.hh:76
G4ParticleHPFinalState * New()