Geant4  10.01
G4UMultiUnion.hh
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30 // --------------------------------------------------------------------
31 // GEANT 4 class header file
32 //
33 //
34 // G4UMultiUnion
35 //
36 // Class description:
37 //
38 // Wrapper class for G4UMultiUnion to make use of it from USolids module.
39 
40 // History:
41 // 30.10.13 G.Cosmo, T.Nikitina, CERN/PH
42 // --------------------------------------------------------------------
43 #ifndef G4UMULTIUNION_HH
44 #define G4UMULTIUNION_HH
45 
46 #include <CLHEP/Vector/Rotation.h>
47 
48 #include "G4USolid.hh"
49 #include "UMultiUnion.hh"
50 #include "G4Transform3D.hh"
51 #include "G4RotationMatrix.hh"
52 #include "HepPolyhedronProcessor.h"
53 
54 class G4UMultiUnion : public G4USolid
55 {
56  public: // with description
57 
58  G4UMultiUnion(const G4String& name);
60 
61  inline UMultiUnion* GetShape() const;
62 
63  inline void AddNode(G4VSolid& solid, G4Transform3D& trans);
64  // Build the multiple union by adding nodes
65  inline G4Transform3D* GetTransformation(G4int index) const;
66  inline G4VSolid* GetSolid(G4int index) const;
67  inline int GetNumberOfSolids()const;
68  inline void Voxelize();
69  public: // without description
70 
71  G4UMultiUnion(__void__&);
72  // Fake default constructor for usage restricted to direct object
73  // persistency for clients requiring preallocation of memory for
74  // persistifiable objects.
75 
76  G4UMultiUnion( const G4UMultiUnion& source );
77  G4UMultiUnion& operator=(const G4UMultiUnion& source);
78  // Copy constructor and assignment operator.
79 
81  // Called by visualization engine
82 };
83 
84 // --------------------------------------------------------------------
85 // Inline methods
86 // --------------------------------------------------------------------
87 
89 {
90  return (UMultiUnion*) fShape;
91 }
92 
93 inline void G4UMultiUnion::AddNode(G4VSolid& solid, G4Transform3D& trans)
94 {
95  HepGeom::Rotate3D rot;
96  HepGeom::Translate3D transl ;
97  HepGeom::Scale3D scale;
98 
99  trans.getDecomposition(scale,rot,transl);
100  G4ThreeVector pos = transl.getTranslation();
101 
102  UTransform3D tr;
103  tr.fRot[0] = rot.xx(); tr.fRot[1] = rot.xy(); tr.fRot[2] = rot.xz();
104  tr.fRot[3] = rot.yx(); tr.fRot[4] = rot.yy(); tr.fRot[5] = rot.yz();
105  tr.fRot[6] = rot.zx(); tr.fRot[7] = rot.zy(); tr.fRot[8] = rot.zz();
106  tr.fTr = UVector3(pos.x(), pos.y(), pos.z());
107 
108  GetShape()->AddNode(*(static_cast<G4USolid&>(solid).GetSolid()), tr);
109 }
110 
112 {
113  UTransform3D tr = GetShape()->GetTransformation(index);
114 
116  rot(CLHEP::HepRep3x3(tr.fRot[0], tr.fRot[1], tr.fRot[2],
117  tr.fRot[3], tr.fRot[4], tr.fRot[5],
118  tr.fRot[6], tr.fRot[7], tr.fRot[8]));
119  G4ThreeVector transl(tr.fTr.x, tr.fTr.y, tr.fTr.z);
120 
121  return new G4Transform3D(rot, transl);
122 }
123 
125 {
126  VUSolid* solid = GetShape()->GetSolid(index);
127  return new G4USolid(solid->GetName(), solid);
128 }
129 
131 {
132  return GetShape()->GetNumberOfSolids();
133 }
134 
136 {
137  GetShape()->Voxelize();
138 }
139 #endif
UMultiUnion * GetShape() const
int GetNumberOfSolids() const
Definition: UMultiUnion.hh:150
CLHEP::Hep3Vector G4ThreeVector
CLHEP::HepRotation G4RotationMatrix
const std::string & GetName() const
Definition: VUSolid.hh:103
G4String name
Definition: TRTMaterials.hh:40
G4Polyhedron * CreatePolyhedron() const
VUSolid * GetSolid() const
Definition: G4USolid.hh:171
int G4int
Definition: G4Types.hh:78
double x
Definition: UVector3.hh:136
G4Transform3D * GetTransformation(G4int index) const
void Voxelize()
Definition: UMultiUnion.cc:887
const UTransform3D & GetTransformation(int index) const
Definition: UMultiUnion.hh:142
UVector3 fTr
Definition: UTransform3D.hh:29
VUSolid * fShape
Definition: G4USolid.hh:182
G4UMultiUnion & operator=(const G4UMultiUnion &source)
HepGeom::Transform3D G4Transform3D
G4USolid(const G4String &pName, VUSolid *shape)
Definition: G4USolid.cc:51
double fRot[9]
Definition: UTransform3D.hh:30
G4UMultiUnion(const G4String &name)
void AddNode(VUSolid &solid, UTransform3D &trans)
Definition: UMultiUnion.cc:44
double z
Definition: UVector3.hh:138
double y
Definition: UVector3.hh:137
VUSolid * GetSolid(int index) const
Definition: UMultiUnion.hh:146
void AddNode(G4VSolid &solid, G4Transform3D &trans)
static const G4double pos
int GetNumberOfSolids() const