G4RotationMatrix * GetMatrix() const 
 
G4int operator!=(const G3RotTableEntry &right) const 
 
G4RotationMatrix * fMatrix
 
G4int operator==(const G3RotTableEntry &right) const 
 
G3RotTableEntry & operator=(const G3RotTableEntry &right)
 
G3RotTableEntry(G4int id, G4RotationMatrix *matrix)
 
virtual ~G3RotTableEntry()