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G4CallbackModel.hh
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//
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// ********************************************************************
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// * License and Disclaimer *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// ********************************************************************
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//
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//
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// $Id: G4CallbackModel.hh 66373 2012-12-18 09:41:34Z gcosmo $
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//
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//
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// John Allison 31st December 1997.
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//
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// Class Description:
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//
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// G4CallbackModel calls a user-defined function containing, for
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// example, calls to the Draw methods of G4VVisManager or the
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// *Primitive* methods of G4VGraphicsScene. This allows the user to
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// add his own graphical objects to a scene. The idea is that the
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// callback function is invoked by the vis system to refresh the
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// screen or remake a graphical database whenever required. The
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// function class must contain:
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//
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// void operator()(G4VGraphicsScene&, const G4Transform3D&)
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//
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// A base class G4VUserVisAction is provided in the visualisation
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// category. A G4CallbackModel is made by instantiating this template
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// with a pointer to the function object. The G4VisManager does this
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// for the user if he/she registers it (SetUserAction) and issues the
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// command /vis/scene/add/userAction. See the User Guide for
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// Application Developers, Section 8.8.7 and 8.8.8.
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#ifndef G4CALLBACKMODEL_HH
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#define G4CALLBACKMODEL_HH
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#include "
G4VModel.hh
"
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template
<
class
F>
class
G4CallbackModel
:
public
G4VModel
{
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public
:
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G4CallbackModel
(F*
function
):
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fFunction
(
function
) {}
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~G4CallbackModel
() {}
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void
DescribeYourselfTo
(
G4VGraphicsScene
& sceneHandler) {
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(*fFunction)(sceneHandler,
fTransform
);
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}
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protected
:
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F*
fFunction
;
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private
:
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// Private copy constructor and assigment operator - copying and
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// assignment not allowed. Keeps CodeWizard happy.
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G4CallbackModel
(
const
G4CallbackModel
&);
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G4CallbackModel
&
operator =
(
const
G4CallbackModel
&);
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};
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#endif
G4VModel::fTransform
G4Transform3D fTransform
Definition:
G4VModel.hh:112
G4VGraphicsScene
Definition:
G4VGraphicsScene.hh:69
G4CallbackModel::G4CallbackModel
G4CallbackModel(F *function)
Definition:
G4CallbackModel.hh:59
G4VModel.hh
function
G4double(* function)(G4double)
Definition:
G4ChebyshevApproximation.hh:126
G4CallbackModel::operator=
G4CallbackModel & operator=(const G4CallbackModel &)
G4CallbackModel::DescribeYourselfTo
void DescribeYourselfTo(G4VGraphicsScene &sceneHandler)
Definition:
G4CallbackModel.hh:62
G4CallbackModel
Definition:
G4CallbackModel.hh:56
G4CallbackModel::fFunction
F * fFunction
Definition:
G4CallbackModel.hh:68
G4VModel
Definition:
G4VModel.hh:53
G4CallbackModel::~G4CallbackModel
~G4CallbackModel()
Definition:
G4CallbackModel.hh:61
source
source
visualization
modeling
include
G4CallbackModel.hh
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